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Miyuki

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Everything posted by Miyuki

  1. server xfer to The Bastion. lots of people left recently for Bastion swgemu tho. some of them guild leaders, leaving their guilds hanging. I wont name names, but they know who they are. NA still going strong despite most all of the core quitting. They werent guild leads tho, so no harm done. I'm actually enjoying both tor and emu. If you roll a republic, send Miyuki a tell for invite.
  2. So there I was, one of 4 healers in our nearly full rakata geared grp. all experienced with ev hm mechanics. we split up into 2 balanced grps for AOE heal limitation solution (2 sages, 1 per grp). yet the droid is hitting for 14-19k per hit... in many cases back to back followed by a KB. Our tanks did quite well, and we managed to get him down to 30% first run, but couldnt keep up with the huge spike dmg. reading about others who split their grp 8 and 8, do the droid as 8 man, then reform 16 man and continue on as is. wish I had thought of it. how do the devs justify allowing this boss to do so much spike damage? increase is hp 200%, sure, but players HP is the same... how can 350% dmg aoe's be justified? Side note is that missile barrage didnt seem to be doing significantly more dmg than 8 man hm from what i saw. thoughts?
  3. If u guys cant find a NA member online, shoot me an email for invite. brad.pe.tok at gmail dotcom. just include your original guild name and names of main and alts, along w the time in pst u will be on.
  4. yeh, hit 200 members the day transfer to bastion started. ahazi vets welcome to join NA ofc.
  5. yeh, hit 200 members the day transfer to bastion started. ahazi vets welcome to join NA ofc.
  6. i hear speculations galore but we wont know till 5/31.
  7. Alright, i did some focus testing - looks like during load times to planets from my ship 1 of 8 cores peaks around 85%, while the rest drop off to almost 0 activity. before loading the planet and immediately after the cpu kicks in 5 or so cores all at roughly 30-40% or so. I saw a marginal memory use spike (something like 200mb of 24gb). In all tests I saw no significant HDD activity. I am wondering that because i'm using SSD in raid 0 that the read time is actually fast enough to finish between the 2 second intervals the widget has been set to for tracking data.... Still feel strongly there is an artifical delay going on tho. many others in my guild also feel the same way (and they dont have SSD raid0 arrays, or SSD at all.
  8. Sitting in cantinas fixing my screwed up mind.... could be worse
  9. the emus are a good idea, but didnt really come together in the end. shame really.
  10. Cool link. We'll see what they have in store. if it's console MMORPG, it'll immediately turn off their biggest fanbase.
  11. Just found an article from SpikeTV that Lucasarts has something in development: Spike TV will exclusively announce the newest game in the Star Wars universe, which debits at E3 2012. A tease will be shown first on May 31, as a part of the pre-E3 episode of GTTV, followed by the live, world gameplay premiere during E3 All Access Live on June 4 at 10.00pm EDT/7.00pm PDT. Original link here: http://www.vg247.com/2012/05/25/spike-tv-to-reveal-lucasarts-new-star-wars-game-live-from-e3-2012/ Can we dare to hope? Player cities, Creature Handlers and TK Artists making a return? We'll know soon enough! I have also heard that the release is set at the same time as the expiry of TOR's license for SW - same deal that happened with SWG when TOR was about to launch. I can tell you that a LOT of my old Ahazi server crew currently on TOR are waiting in anticipation for May 31 =)
  12. prolly rite. odd tho that every other game lets client process some of the load. my ssd raid0 is wasted in tor.
  13. i am monitoring raid0, sli, cpu, network activity. there is no indication to warrant the load times.
  14. Load times between planets, zones, instances etc. They are all artificial. No HDD or network activity of note is occuring during these load times. No memory usage increase, no gpu memory increase. Why would devs put in this artificial time sink? it's annoying and is the only game in my history of gaming (since 286 era) that has such an issue. Fix it.
  15. You were the only healer in NM for Bonethrasher? Your crew must really be on the ball with swipes then... =) Neways, I have also confirmed that there has been a damage increase on MT compared to the previous 2 weeks (same tank, same gear level). I would not be surprised if jarg's flame spin has also been slightly tweaked (or something similar), because it was doing more initial dmg than usual. Finally, I do believe that interrupts were an issue on J&S - we had 2 carries for 1 of the runs and they were lacking in experience imo. Thanks to those who had constructive input.
  16. good question.. i dont often get to see everything thats going on because i'm healing. I should record some of these runs and evaluate them afterwards to see what went wrong and how to improve. Just seems like difficulty or some buff or nerf was put in place, because it just felt more difficult than the past 3 months.
  17. Did KP last week before reset, and now just ran several attempts on KP. Despite group being properly geared and experienced, had a lot of difficulty on Bonecrusher and Jarg/Sorno. Seems to me that there has been a change which is making it more difficult since the restart last week. Anyone else notice this difference? How about EC and EV?
  18. In Japan here. every patch is my prime time. Sad Excuse to procreate and/or play minecraft tho
  19. Actually, almost every single fight will benefit from the medpack reuse change - it is quite rare for a fight to last longer than 1-2 minutes with no exit-combat time to reset med use quickly. This is for Alderaan going R as republic, moreso going L tho. Huttball and Voidstar are going to see less use out of their medpacks for sure.
  20. Just be glad this isnt the NGE. end of discussion.
  21. 8 man premade is in. ranked is not... yet
  22. I get what your saying. Casual players just take longer to get what others can by putting in more time. Since ranked WZ is being cut out of patch 1.2 you'll have to put up with it for a bit longer - but once ranked 8 man comes, you will see a massive drop in the number of warzones you get steamrolled instantly in - they will all be 8 man voice comms premade vs premade. As it should be. More to the point of your arguement, I know for a fact several of our guild members are also "casual". I go out of my way (as do many other members) to help them do content when they are on to maximize their gain. I would suggest that if this is such a big issue, you are either not guilded, or not in the right guild in the first place. Content wont keep the players playing... the community and relations between the players themselves is what makes the game long lasting. Sure, fun content is great, but if that's all your here for your missing the point of the 2nd M in MMO imo.
  23. Northland Alliance passed 150 members last week, all hand picked (no spam inviting like Pvpros or Deluxe Gaming does). The beginning of AUS transfers is going to hit Swiftsure HARD for population - i've already invited several people who were without guild claiming that their guild simply disappeared (rerolled on AUS servers). There will be a lot of people in need of a home... Did I mention we have cookies?
  24. Hmm... do you run warzones at all? If yes, you should know how frustrating it is grouping a guild 4man premade in comms and having to deal with the other 4 being anywhere from great to terrible (usually the latter it seems). 8 man premade is a huge improvement for pvp players and is at the top of my list of things I like about 1.2.
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