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slacey

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Everything posted by slacey

  1. Thanks for this, Daellia. I understand that in live, it's not worth using Wrath procs on Lightning Strike, as it's inferior DPS to continuing to use Force Lightning, unless you're moving. In 1.2, is it going to be worth it to (while standing still chain casting) actually use Wrath procs for Lightning Strike, or are we just going to sit on them and only use on Crushing Darkness? My concern is that the hybrid spec's popularity wasn't just due to the overpowered Wrath+CL combo, but the fact that there wasn't really anything good to use Wrath on when Crushing Darkness was on cooldown - and this only fixes half the problem. I'm also sad to see my cleaving go down the drain, but I can live with that.
  2. In the Feb 17 Q&A, you detailed some of the mechanics behind Taunts - what about threat-dropping abilities, such as Cloud Mind, Surrender/Countermeasures? Based on personal experience, these abilities seem to not cause consistent mob reactions, and I've heard that not all of them behave the same - could you reveal what, exactly, they do? And if the different versions of them across classes function differently, is that something being addressed, or is that working as intended?
  3. Companion weapons being a niche market + everyone rerolling Biotech = no techblades for sale
  4. To add why Guarding healers (in 99% of situations) is a waste - when healers get aggro from tanks, it's from mobs that the the tank has not yet hit at all, or only very lightly - in other words, situations where the 25% threat reduction will not cause it to go to you. Also, the types of mobs healers get aggro from in most situations are Normal mobs mixed in with pulls of Strongs and Elites (or Strong mobs in pulls of Elites/Champs) - in other words, the mobs that the DPS should be tanking for the few seconds that they take nuke them down. DPS threat, on the other hand, is exactly delivered on the mobs that you are actually tanking, therefore the 25% threat reduction is an asset. I'm really tired of healers in FPs asking me to Guard them and chewing me out for Guarding DPS - I once got threatened with a boot for not Guarding the healer - and in a FP where one of the DPS was 6 levels above me. I also want to add to your "unless there are level or gearing discrepancies" - on the melee DPS/ranged DPS front - I've got a 50 Sorc, and I routinely outthreat/outdps melee DPS. I will stay within 15 meters if I've got Guard, and I'm not the only one. If you're in a levelling FP and the ranged dps is significantly higher level than the melee, put it on them and tell them to stay within 15 or it's going on the melee. Same for for when everyone is level 50 and your ranged outgears/outskills your melee.
  5. Agreed with the other posters, SI evil is pretty nasty. Quite a bit of the "evil is stupid", but hey, if that's your hat... Also, female Inquisitor voice actor is delightfully snarky and sarcastic. Also, I love my creepy love letters from Andronikos.
  6. Or, you know, they could fix an obvious design flaw with all melee companions. Ranged companions are just a little too good for soloing because of this - they get in combat BLAM BLAM BLAM they're killing things. It's not that they're great, it's that melee companions are too damn slow - if I wait for them to figure out where the damn mobs are, I almost halve my killing speed. Anyway, for the OP, if you have Andronikos, start gearing him out, and only use Khem for elites. I'm assuming you're a sorc, as that's where I've had issues with Khem the most - on my assassin, stealthing up to mobs, telling him to attack one while I Maul another has actually produced fairly decent results.
  7. As I've only levelled an Inquisitor past 20, my experiences will be confined to that. I milk conversation gain like crazy - I spacebar/esc to try and find the optimal conversation path to get me max affection while still getting me only DS points. I've noticed a trend - the planet you acquire a companion will have zero to near-zero affection gains from conversations - besides, of course, the quests that specifically involve them. I tried to take Andronikos Revel around Tattooine, every dialog I did wouldn't please him at all, so each time I'd give up the conversation, drag Khem out, and do it with him, getting Khem affection. I'd begun to think he was bugged. However, as soon as I hit Alderaan, bam, conversations give rep with him. Same thing happened again with Ashara on Taris, nothing from conversations. It also seemed this applied to Quesh, but that's a miniature planet anyway. As soon as I hit Hoth, though, there's plenty of affection to be gained from conversation. I suspect (though I have not confirmed) that they didn't program in affection gains on the planet where you first acquire a companion. When you get to Hoth, you'll be rolling in Ashara affection, I promise (assuming you do things that please her). As for gifts, there are three categories to affection gain for those like (slight gain), love (moderate gain), favorite (large gain). Ashara has no love/favorite gifts, she's only got likes. It sucks.
  8. A talent that increases cast speed reducing the GCD is not the same thing as alacrity reducing the GCD. They might look like they're the same thing, but they're not (from a coding POV). One could reduce it while the other fails to do so. I'm not saying you're wrong, I'm just saying that testing using Polarity Shift is not a valid test.
  9. A smart high end progression guild doesn't force people who have no interest in healing to respec healing. They'll recruit people who want to heal. That being said, you might find yourself respeccing to heal to get a slot, as healing slots are often easier to get into.
  10. Sniper/Gunslinger also cannot tank or heal. Basically, there's 3 ACs who have 2 dps skill trees and 1 tanking tree. 3 ACs have 2 dps trees and 1 healing tree. 2 ACs have 3 dps trees. It's extremely doubtful that the entirety of the dps population will be in just those two classes.
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