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Kass

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Everything posted by Kass

  1. Kass

    Change to Bolster?

    Not familiar with what the 'relic exploit' is/was --- Both my relics were 328 IR (only my Implants were different IRs) --- can anyone explain? Thnx
  2. Kass

    Change to Bolster?

    My HP stat is lower after 7.1.1b but I didn't change anything, just logged in and tried to play some Unranked, and noticed my stat(s) lower? Nothing in patch notes either...?
  3. @JackieKoWas there an adjustment to Warzone Bolster or any stat adjustment(s) to WZ armor? My HP stats changed noticeably lower, but there's nothing mentioned in the last two patch notes, and I haven't changed a thing since before 7.1.1a?
  4. Any info about "Legacy Signatures" -- some of us have been around a long time.. ie since the forums were first launched. It would be very sad if our veteran legacy signatures didn't port and got wiped
  5. This was very helpful! I was able to fix my stats without much effort. Thanks!
  6. So then is it correct to assume I need to repurchase 326 Legendary Implants and upgrade them back to 328 - and then stop? Or can you go to 330 and not get gimped? I wasn't keeping track of stats as I upgraded as closely so I don't know the cutoff
  7. My Warzone bolster damage has gone down - it was sitting exactly at 6000 and now it's down to 5797... Unlocking the Legendary Implant discount seems counter productive in the end... Am I understanding this correctly, that because of the higher item rating of 334 combined with the bolstering, I'm worse off than if I had just stayed with 328 or 330 Legendary Implants?!
  8. Going into 7.1.1 seems like the goal of reducing Time-to-Kill (T2K) for classes is becoming the opposite of the stated intent for 7.0 - I dabble in playing sniper and Virulence is no longer a viable peer to Engineering Sniper, yet your Nerfing it further and without any clarity as to how Virulence was over-performing (?). Darkness Assassin is perfect as is - there's literally no need to touch it. I only play these two classes so I can't speak to any others - but T2K snipers is so short you should not be Nerfing their DPS and Alpha Burst output anymore, let alone how you're gutting Virulence in 7.1.1 from its one critical 'bread-and-butter' Tactical: Ultraviolet Blast. Increasing T2K of other classes vis-a-vis Virulence Sniper makes no sense - please start posting stats and metrics to explain these double nerfs for disciplines like Virulence.
  9. With the vast wealth of fan fic that Star Wars has produced over the decades and the devout fans and fan fiction writers out there, knowing what more creative and talented people - than I ever will be - think just might uncover a well worn concept I am unaware of, or an ingenious one I would have never thought of. So while I could just wing it, I am genuinely interested if there is anything that the Star Wars Lore might point to that helps describe what we see as a Proc'd ability ingame that can result in a devastating attack? Ex: The force flowing through (them)... ; Harnessing the Darkside; etc. If not, then fine, but I thought it was at least worth inquiring about and discussing.
  10. I see what you're saying... but what I'm hoping to illicit is not so much how to describe game play game mechanics directly as story, as it is on how to explain the power designed into the character/class via story, if that makes it clearer? If for example, when writing fan fic/short story for an swtor force using character/class a certain combination of actions ingame that result in a proc which upon activation unleashes a devastating 80k damage hit to the target - but the normal ability would not normally exceed 30Kish damage; in star wars terminology and story telling, how would that be explained in story terms? That's what I'm trying to figure out.
  11. Update - So this is weird - in another part of the Vaiken Stronghold (Windowed Room facing the VIP Lounge) the HK-55 voice plays correctly, but standing at the top of the stairs in the main hall of the stronghold, it doesn't play the crew skill audio when HK-55 is placed on a crewskills assignment? Curious...
  12. What ways can the Proc of an ability ingame be described in SW short story/fan fic?
  13. Kass

    Guarding Mechanic

    Thanks for the info and that feedback I'm still learning so this helps - Thanks!
  14. Kass

    Guarding Mechanic

    Can 2 Tanks Guard each other at the same time? I was in the Hypergate Warzone and a Jug went with me to disrupt the enemy's pylon capture. Before we started he Guarded me (I think he thought I was Deception and not Darkness Sin), the entire time I was Guarded I could not Guard the Jug. Just want to clarify what happened in that situation.
  15. Kass

    Open World PVP & Bolster

    Manaan is Level 80 so then there would be no cap then right? So all my 80 stats apply based on the previous post yes??
  16. Honest question: Bolster is only for Warzones right? Open World PVP (When you engage an opponent - if you meet one) your higher stats above the WZ Bolster cap are preserved correct?
  17. Ancient Selkath City Map Location Serveral NPC's that patrol are stacked on top of one another
  18. BUG One of Commander Qrukks "Rewards" - Kolto Injector or Special Grenade shows blank and is unselectible during and after completing "A Conservative Proposal" (Player Character Inquisitor: Darkness Assassin) but shows the Plasma Probe
  19. Manaan Mission: A Conservative Proposal ERROR: Qrukk uses the term "Lord Wrath" for players instead of distinguishing those that are "The Hand of the Empire" Pretty sure you've received this report previously, simply posting to note that it still persists and has not been fixed as of this post in 7.1a patch.
  20. Manaan: Ruins of Nul transition is broken from completion of previous mission. *(Previous bug necessitating Priority Transport: Personal Starship and then landing back on Manaan unlocks the first Quick Travel (QT) Terminals - Utilizing the QT ability to travel to that point, then utilize the Taxi Droid to go back to the instance start point to pick up the mission sequence for LotS: Ruins of Nul)
  21. [bUG] Manaan - Mission: Restoration - Location: Shipping Docks The Republic Transport is missing After defeating all enemies and reaching the mission designated platform the republic transport is simply not there. The ship is not rendering and is invisible - character occlusion occurs, while stealthed, on the spot where the Transport should render. Logging Out and Logging Back in Resloves
  22. Transition between Mission: Fortification and Mission: Restoration seems broken - Cut scene triggers and shows arrival to platform via submersible; however once cut-scene concludes the player character spawns just outside the command room where Colonel Korrd is located on the Imperial Kolto Mining Facility. To proceed on to the Restoration mission the player must 'Launch' the mission as though they had discontinued game play.
  23. [bUG] LotS - Mission: Fortification @ the Imperial Kolto Mining Facility When attempting to remotely pilot the Droid Heavy Lift Forklift to move the sea mine to the 'Airlock Door'; upon completion player character is suddenly dropped into the storage room and locked inside with no ability to exit. And because this doesn't look to have been designed for player characters to ever be on the cargo side of the loading dock, the ramps/stairs have invisible walls, making the doors unapproachable and which themselves can not be interacted with. Steps Attempted to Resolve: /stuck does not resolve Logging out and back in also does not resolve Quick Travel does not resolve (No quick travel terminal? on this map available at this stage) Priority Transport: Personal Starship -- RESOVLED (no longer stuck - but then have to 'Launch' the Fortification Mission again and character is returned to the terminal that had already operated the Heavy Lift Droid) *(Personal Note: I literally held off playing LotS story until today when the 7.1a patch fixed what I assumed was the last remaining bugs; a quick travel terminal on this map would have resolved any need for leaving the instance and having to restart; but that aside its crazy that every story update there are bugs that break the story experience; really disappointing particularly after waiting months to experience the LotS story)
  24. Your curiosity is warranted CTRL-M wouldn't seem like an intuitive key bind --- and of course it isn't. The problem lies in using "M" as a key for Guard, as I do, but then during PVP having the CNTRL key held for a different key bind command and accidentally hitting "M" - now while not a usual problem, you probably can begin to understand how this would be a devastating window activation during PVP Combat! In fact I had to remap "T" for this very issue, and the other day accidentally disabled my in game sound (still don't know how I managed that); because you're almost exclusively relying on muscle memory for your keybinds and don't have the luxury to look down before you click unless its an absolute necessity (which should be avoided if possible in the first place). Anyway, with that out of the way, my main point is that before new players even learn the default shortcuts, it just seems to me that the icon - already clickable with a graphical reaction - should open the primary link/window that it is displayed for - in this instance the Cartel Market. Or here's a thought! Turn them into proper buttons as suggested, with the suggested default setting(s), but allow players to remap what the HUD Icon button open - Character Sheet, or Legacy; Cartel Market or Collections, etc --- give player custom control so that they click and their preferred or favorite window opens in that corresponding HUD drop down list
  25. SWTOR Client and the Patch Notes window to put some kind of delineation or 'break' between patch notes... right now they all just run together, and the only way to know which is what is through experience and a pinch of critical thinking. This is long long long overdue.
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