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WhyNot

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Everything posted by WhyNot

  1. I have to say I don't need or want to have to pay tax in a game, for which I pay a subscription, to send items in the mail, particularly to my own characters on the same account. I get taxed enough, IRL. For example, I bought an armor set off the Cartel Market. Then, decided I'd rather use it on another character. Even though no pieces can be sold to vendor, the tax on mailing to my other character was something like 80 million credits, which is more than both characters have total. So, I made some room in the legacy storage, and put the set in there. But, it's annoying to have to do something like that. This new tax system seems to just be a way to annoy players, particularly the ones without a lot of credits and that have not been taking advantage of the game systems previously. It doesn't make me want to buy things from the cartel market. It instead makes me want to just stop playing, to avoid the intentionally added annoyances. And, it's not going to solve inflation; it'll likely make it worse, as prices go up to cover the tax. And, as has been said already, it'll reduce generosity of people in game, due to having to pay to give something to someone else, thus having a detrimental effect on the game's culture.
  2. Either way, there's no point to having both need and greed available for rep items. If you're maxed on that rep, then you shouldn't need or greed because they are bind-on-pickup and you can't use them; in that case, if you win it, all you are doing is preventing someone else from raising his/her rep, which is a jerk thing to do. Common courtesy would be to not need on things for which nearly everyone (at least those not capped) have use. Also, rep items are different than gear in that, without prior arrangement, you should only need on gear for which your own character's current role has use; most gear can be used for off-spec or a companion and can at least be sold to a vendor, and thus, if you have any use of them, greeding is fine; I think that most of the rep items can't be sold. So, in addition to removing need on rep items, it would be nice if those who have already maxed their rep would automatically pass on items that they can no longer use.
  3. Don't know about all the rep drops, but I double-checked that the CZ-198 lab records that drop are indeed bind-on-pickup. So, they can't be sold or bought on GTN.
  4. I know perfectly well how things work in MMOs. In fact, other MMOs (WoW included) stopped letting people need on rep drops a while back. It's a poor loot system that makes it so easy for players to abuse it. And, it's common courtesy to greed on things that pretty much everyone (who wouldn't be passing) could use equally well. I think that the CZ-198 records that drop are bind on pickup, but not sure. I probably will start telling everyone at the start of the flashpoints to need on rep items if they aren't capped yet.
  5. As in the title, please change all reputation item drops to only be greedable and passable so that nobody can "need" them. I'm getting tired of others ninja'ing them with need after everyone else greeds them (especially in the cz-198 tactical flashpoints).
  6. Dang it; I was hoping to get a taun fawn (which, btw, is still mentioned as being given to all attendees on the community news page). Hopefully the M8-3R is cute like the fawn even if it is a droid.
  7. If your heart sounds like that rumbling, you need emergency medical care. Sounds most like an old car or motorcycle to me.
  8. Not sure what you're talking about with regards to frequencies (and, I don't think you are either). Each note has its own main/peak frequency. 440 Hz is the standard frequency for the A note above middle C (a.k.a. A4 or Concert A), though other frequencies have been used for that note before (including 432 Hz for "classical pitch" and 415 Hz for "baroque pitch") . There is no single frequency for "nature and planets"; and, most musical instruments don't have a single frequency either and usually allow one to tune them. As for the OP: As previously mentioned, the Life Day event ended at 2am PST on 1st of January, 2014 as was stated on the events page, and the vendors went away as scheduled. Sorry if you and/or others were not aware or did not turn in parcels before the dead-line, but it did happen almost exactly as scheduled. I would have rather it had gone longer, at least until the 2nd, but oh well.
  9. I'm sure I'll enjoy some Star Wars space PvP (when the queues pop); but, hopefully, Bioware will eventually build on this and add in co-op PvE missions with story. Basically, what I'd really like to see is something like a re-make of X-Wing vs. TIE Fighter - Balance of Power set during the Old Republic era where you could have solo missions (with story), cooperative missions (with story), or multiplayer PvP (with little story). I do have some concerns that getting 24+ (12 on each side) people in the queue at the same time might take a while (especially a while after release when the newness has faded); so, I would like to see missions requiring less (e.g. 4v4 [like the new arenas] & 8v8 [like the regular warzones] and, eventually, 2 to 24 co-op).
  10. Also, I'd like it better with an option for an out-of-the-cockpit view, rather than just a following view from somewhere behind (where the player's ship moves around on the screen). It would feel more immersive to me that way. Nearly all the flight games that I've really enjoyed playing (such as the X-Wing series, Wing Commander series, F-19 Stealth Fighter, and various flight simulators) had out-of-the-cockpit views with at least part of the cockpit visible (including some gauges and other indicators). And, yes, the more control over the 6 axes of movement, the better.
  11. Excellent. Finally getting some non-railed space combat. One concern I have is how long it will take to queue up 12 players on each side. Also, would love to see some non-railed PvE space combat as well.
  12. Been using mine since very early '80s. Started as reply when playing a Star Trek-based computer game (written in BASIC) which prompted the player with "Enter your name for the log?", to which I answered "Why not"; from that, I became "Captain WhyNot".
  13. Amber suggested that I add my experience to this thread, so the following is mostly a copy of my post from this, now closed, thread: Prior to this patch, I had 100% completion of all space achievements (General, Imperial, & Republic). However, after the patch, I had only 98% Imperial (missing "Eliminate Fighters" for Saleucami Fleet Action Mastery [5 points]) and 98% Republic (missing "Neutralize the Enemy Fleet" for Javaal Fleet Action Mastery [5 ponts]). While running Javaal Fleet Action (just once), I was re-granted its achievement. However, even after running (on a different character, obviously) Saleucami Fleet Action twice, I was not re-granted the missing achievement for it. Both times through it, the counter for destroying ships and turrets incremented like it should; but, when it was completed, there was no achievement indication, just a notice of "Completed Bonus Mission: Suppress the Enemy Fleet". (The first time through, I did not have the missing achievement tracked like I did when running Javaal. The second time, I had Saleucami Fleet Action Mastery tracked.) So, now, I have only 98% for Imperial, 100% for Republic, 100% General, & 99% overall Space achievements.
  14. What is going on with space achievements? Prior to this patch, I had 100% completion of all space achievements (General, Imperial, & Republic). However, now I only have 98% Imperial (missing "Eliminate Fighters" for Saleucami Fleet Action Mastery [5 points]) and 98% Republic (missing "Neutralize the Enemy Fleet" for Javaal Fleet Action Mastery [5 ponts]). I'll try redoing them and report back whether the achievements updated. Anyone else have achievements that went away with this new patch (2.3.2 on 2013-09-04)? ----- Update: Got some interesting, if not desirable, results. While running Javaal Fleet Action (just once), I was re-granted its achievement. However, even after running (on a different character, obviously) Saleucami Fleet Action twice, I was not re-granted the missing achievement for it. Both times through it, the counter for destroying ships and turrets incremented like it should; but, when it was completed, there was no achievement indication, just a notice of "Completed Bonus Mission: Suppress the Enemy Fleet". (The first time through, I did not have the missing achievement tracked like I did when running Javaal. The second time, I had Saleucami Fleet Action Mastery tracked.) So, now, I have only 98% for Imperial, 100% for Republic, 100% General, & 99% overall Space achievements.
  15. I think you're wrong, but I don't care if many users disagree with me or not; I know what I'm talking about, and for SWTOR specifically, not any other games (though it's true for most other games as well), the GPU (or GPUs) are the most important for performance, next is the CPU, then (much less so) memory speed and interfacing between everything (e.g. bus & chipset). I neglected to say earlier that you do want enough memory to not cause lots of disk swapping (beyond that, it's not very important); I would suggest at least 4GB (I'm using 16GB). No, you slap the SB950 along with a bunch of other parts onto sheets of fiberglass and copper and call it a motherboard. I didn't say it would be optimal. But, back to the OP's question, the combination of an FX-8350 CPU, HD 7950 GPU, and M5A97 motherboard should be good enough to run SWTOR with bloom and shadows at 1920 resolution with bloom in a 16-man op. Also, the SB950 is the current top-of-the-line AMD southbridge, thus almost all recent AMD gaming rigs use the SB950. (The differences in the 900 series of AMD chipsets is in the northbridge, unless the less common SB920 is used. And, the southbridge would have very little affect on performance as it is for communication with peripherals [e.g. USB, drives, & network] and not the bus between CPU and GPU which is handled by the northbridge.) Of course, if he/she had a larger budget, a higher performance motherboard would be better, but that wasn't the question. For some comparison, my wife plays on an older computer with an AMD Phenom II X4 965 CPU (4-cores @ 3.4GHz), an HD 6950 GPU (clocked @ 900MHz core & 1400MHz mem), and 8GB DDR3 RAM on a GA-890FXA-UD5 motherboard (not even a 900 series chipset ) at 1920x1200 resolution and normally gets 60 fps (just like I do with my mostly higher performance computer) with all graphics settings on high (including bloom on). So, the OP's suggested combo should work just fine. BTW, please refrain from posting 3 times in a row in the same thread, as (among other things) it makes it more difficult to read and to reply.
  16. The SB950 south bridge is common to both his and my boards and probably on all AMD 900-series chipset AM3+ motherboards. I don't do much 16-man ops (although, I have with little to no degradation in performance), but I often do 8v8 warzones with no noticeable performance degradation. The performance will rely mostly on the GPU, a little on the CPU, and very little on the chipset between them.
  17. Well, I read his post as asking if that CPU and GPU combination (8350 & HD7950) run SWTOR well at 1920 resolution. Assuming that his board will take an AM3+ proc (which, according to ASUS, all the M5A97 boards do at up to 140W), then it should work. I doubt that there will be much performance difference in SWTOR between the 970 and the 990FX chipsets. And, as I already explained, I don't normally run SWTOR in Crossfire, and reported performance for single GPU use.
  18. Should work fine. At least, It does just fine for me (usually 60Hz, sometimes down to 24Hz on fleet with lots of other characters around) at 1920x1200 with all graphics settings on high; and, I'm using an AMD FX-6200 (6-cores @ 3.8GHz) processor and Radeon HD 6970 (clocked @ 825MHz core, 1289MHz mem) GPU on a Gigabyte GA-990FXA-UD7 motherboard. (I actually have 2 HD6970s in Crossfire, but normally run SWTOR in windowed fullscreen mode which only uses a single GPU.)
  19. My favorite RotHC pre-order item would be the Makrin Creeper Seedling. Somehow, a hutt teaching a Jedi the ways of the Force just doesn't seem right.
  20. Was in a couple closed betas & open beta. Pre-ordered CE on first day it was available (wish the CE vendor got more stuff to sell though). Started playing live servers on first day of early access. And, have never unsubscribed. Some stuff is annoying; but, overall, I still like SWTOR.
  21. Seconded. I would also like to see companions get out of non-character-targeted (e.g. something thrown onto the ground) aoe damage or other detrimental effects. It's very annoying to have to run around and switch a companion in and out of passive to force him/her/it to move. And, having healers keep closer so as to not get out of healing range would be good as well.
  22. What do you mean it won't let you use regular missiles when you have no torpedoes? I do this a lot, mostly in the Zosha Advance mission, but also in others. You aren't trying to do it when you actually have 1 torpedo left are you? In case you or anyone else reading this isn't aware of this, the numbers shown for torpedoes and missiles are in addition to any that are loaded into the firing bays (up to 1 torpedo and 4 missiles can be ready to fire at any one time); so, only when there aren't any ready to fire and the count of those waiting to be loaded is zero are you truly out. But, I do agree that it would be nice to have a separate control or some sort of switch for selecting between torpedoes and missiles.
  23. I have some suggestions that I think following would improve the quality of PvP and reduce frustration. They are as follows: 1. Don't allow groups to sign up together for warzones except for ranked ones. This should reduce the number of premades that practically can't be stopped, except where teams are expected to join up together and play together well. 2. Don't allow a level 50+ player to queue up for warzones unless more than half the gear worn is PvP gear. Since the recruit set of gear is essentially free, this should be fine and would prevent people who would basically be just target practice from joining warzones and causing their teams to lose. Also, it wouldn't hurt if there weren't PvP pieces that were better for PvE than attainable PvE pieces (currently War Hero relics are considered best in slot for many classes). 3. For the below level 50 warzones: modify bolstering so that lower levels actually have a fairly even chance of standing toe-to-toe with higher levels, perhaps by giving an expertise boost that decreases as level goes up and/or raising the scaling multiplier for stats (assuming there is one) to the power of about 1.23 (or some other value, so that lower levels get stats boosted past what level 49 would normally have to compensate for less abilities and other factors).
  24. James, please, when you're talking to the viewer(s), look and talk to the camera instead of someplace off to the side.
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