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Zulufoxtrot

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Everything posted by Zulufoxtrot

  1. Thank the Force. One question though, Will any work be done on existing characters being allowed to switch their initial combat style? Last update we had said that this wouldn't be happening because it wasn't working as intended, and I'm hoping that some of the extra time being taken is going towards this.
  2. At this point it really feels like y'all should just release a short story update and leave everything else in the oven so we can have a more robust expansion with the features that so many people were looking forward to.
  3. Terrible idea that doesn't mesh with the overall thrust of trying to reduce RNG. Just keep a few vendors around and airlock Kai.
  4. I'm in North Florida and using Comcast. Doesn't seem to be an issue anymore though, I finally got passed it all tonight and was able to play the game. Really strange.
  5. Having the same issue, and did a full reinstall. No luck, still getting the infinite loading screen. This is really frustrating. Nothing's changed as far as I can tell on my end, and I even tried rolling back drivers and updates to see if there was a bad interaction there but nothing I've done has helped. I've followed the instructions on every post I could find about the issue but the game stubbornly refuses to beyond that initial loading screen after hitting the play button on the launcher. I'm really at a loss for how to fix this. If it doesn't end up solving itself after the next major update on Thursday I guess I'm just SOL.
  6. This may solve the problem of skank tanks over performing relative to an average in PvP, but in doing so you're essentially forcing all tanks to switch to a skank tank build in order to remain competitive. There needs to be something more than a threat gen increase to offset this, preferably a reworking of the defense stats in general so you actually want to take that gear instead of DPS stuff. You're going to have keep coming back to fiddling with tanks and skank tanks until something is actually done to make the DPS gear less desirable in the first place.
  7. I don't really have high hopes for anything story related at this point. Doesn't matter who they bring in since they're going to have to work around the utter garbage of the entire Zakuul focused storyline. Only wish is thus that the end of the story kills the Eternal Alliance dead and we never hear about it again. Chiss stuff might be interesting. But it'd be more interesting if were added as a new adventure in the timeframe of the vanilla game where we don't have all this Eternal horse-hockey getting in the way.
  8. -More Zakuul stories? Well there goes any interest in any story content. -No ops or flashpoints -No expansions to a great deal of previous content -No PvP content -An RNG system with an extra layer of RNG -Uprisings don't seem like anything more than endgame heroics to grind out for CXP -I'm neutral on class changes. Some are good, some are bad. -Dark versus Light stuff seems interesting So on the whole I can't say I'm excited for it. I don't really plan on utilizing the majority of what little there is, so it just seems like a massive waste of time compared to playing the vanilla game and pre-KOTFE expansions again.
  9. Well then....I guess congratulations are in order? RNG is somehow going to be even worse than previously anticipated. I was hoping that this would show that there was more to Uprisings but they still seem hilariously sad. It's a Heroic +4 with some voice overs and an extra difficulty mode. It is nice that underused areas of the game are being utilized but I'd rather have some more real content in these places than more terrible adventures in Zakuuland and the eternal promise of actual group content coming at some later point.
  10. Pretty much this. The failure to address concerns over comms is part of a larger concern of a failure to address anything, and pretty terrible communication efforts. Especially for our non-English speaking compatriots who have an rougher time getting an answer on anything. There are a great many questions that have been answered to be sure, but none of them have been at the core of the concerns over the issues with 5.0 whether it's RNG or Comms. Heck there still isn't an answer about the status of preferred going further just a non-committal "we're exploring options" which means absolutely nothing. Then you have things happening like the update where players weren't really given the information they needed, and other such failures that have frustrated subs and nonsubs alike. Add all that to a large amount of misspokes, clarifications, unclear posts, and confusion in answers and there is a very clear failure to communicate with the playerbase.
  11. I'm excited that the KOTFE/KOTET story arc is ending, and hopeful that we'll return to the Star Wars universe.
  12. I don't recall any story questions being answered, or talk about how it tied in, but I might be mis-remembering.
  13. I usually enjoy the livestreams but I gotta say, as far as these things can reasonably go given the medium and time, that was incredibly uninformative. You can repeat chapters at different difficulties and gain LS/DS, and Tier 5/6 companion gifts are in the RNG blackhole. Great. Now how about some actual information?
  14. Why bother changing anything about the commendation system as it stands?
  15. This. Unless there's an actual plan to put more Galactic Starfighter/Rails Shooter/Whatever content in the game, the fleet commendations should absolutely go. It seems odd to keep them when the entire rationale behind removing the other commendations/currencies is to simplify things it makes no sense to keep one of them. It'd probably just be easier to have everything that needs fleet commendations cost credits and require reputation, while adding reputation to more of the rail shooters or somesuch.
  16. So somebody actually thought that this was a good idea that would be beneficial to the game?
  17. Are the crystal vendors, like those on the fleet that take commons for mods, going to remain and accept credits now?
  18. As long as there's no more content centered on Zakuul, I don't really care if there's another expansion. I certainly hope there will be, but if it's a continuation of the KOTFE,/KOTET storyline I'll just go do some more playthroughs of the vanilla game and generally ignore it.
  19. Because RNG worked out so well in 1.0 and everyone loved it.
  20. I like the Defender better than the Fury. The Fury just seems like a hulk of poorly lit metal. The Defender just feels more sleek, even though the large staircase leading out is a bit odd. I also like the external look of the Defender better. The Fury has to work hard just to convince people it isn't a tie fighter. The Defender bears a resemblance to both the Hammerhead class and the transport used in Episode 1 that was regrettably destroyed in like the first five minutes. Which is also about the same time the movie started to go really downhill as well.
  21. Except ours all require us to be stationery, and if we interrupt tracer missile all you'll do is LOL Tracermissile some more. We don't have enough interrupts to keep you from spamming the damn thing.
  22. As far as the Double Bladed lightsabers go I think Inf is a bit more showy at the higher levels than the other two trees but that's just what I've heard from the forums, don't know for certain.
  23. I'm leveling an Inf spec Shadow right now, and I must say that I love the playstyle. I've only died about once and that because I accidentally fell off the top of a rock into a mob. As far as energy goes I usually have no problems, the recharge time doesn't vary, and I believe the Inf specc gets more FP in the skill tree. Also when you get annoyed because you just killed your through an entire complex of mobs and then have to fight your way back out, you can just stealth past them instead. We also get some nice stuns and force cloaking in the middle of a battle is so much fun.
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