Well most people don't really care about the lore sorry to say. And I guess the best fix would be disallow same faction fighting on RP servers.
And I'm not going to get into how crap x-server is.
The republic are uninteresting. This gives the Sith long queues.
This leaves two options, Sith quitting/rerolling reps and not enjoying the game as much, or bending the lore to allow for same faction fighting.
Gameplay and business say the latter wins out.
Herein lies the issue with the word "balance". PvP in TOR is objective based. So as far as balance, the proficiency of classes at the game compared to others, is concerned 1v1 doesn't matter. The plethora of battlefield control abilities sorcs get do make them much more potent than other classes.
Sorcs have way too much utility for huttball, but that's the bad design of the wz, not the sorc class. Everything else is pretty even, not perfect mind, but pretty close.
GJ
So the format that encourages rivals and camaraderie through competition is getting x-server which in turns kills said interactions (hard to build those types of connections with people you only see once a week), yet the unchanging boss fighting format that requires little communication or knowledge of other players doesn't?
I've understood the logic of every decision you guys have made 'til now (not necessarily agreed with, but understood the logic) but this just baffles me.
I guess I'll just take solace in the fact there aren't many aussie servers so our pvp community should survive. That's assuming you don't stick us in a battlegroup with the US and negate the only thing we need a good ping for.
There's two types of PvP mentalities these days. The traditional MMO style who think time = gear and that those with gear deserve to win. Then there's the newer breed who PvP to PvP and just acquire gear as a secondary effect.
The former are confused and crying, the latter are happy.