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jediharrsion

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Everything posted by jediharrsion

  1. I went to play through the fallen empire chapters again, in Chapter one "The hunt" after the opening cutscenes I discovered that my level 75 Juggernaut 306 augmented gear had been stripped of all its abilities and reduced to a level 10 status. What's the deal here?
  2. ^^^^ This, in a nutshell, I use to PvP religiously on a daily basis. I'd PUG and I'd be a Premade leader. Over time the players in the PvP warzones became very toxic, to the point where most decent player (Myself included) began to leave not wanting to deal with the headache. It is very sad that bullies are can't be reported for their antics.
  3. Win trading in regs is a direct result of the change in the daily/weekly missions, The lockouts are just the icing on the cake. The missions for the daily/weekly regs are no different then the missions for Ranked, where you have to win a match in order for the match to count toward the total number of wins you need to complete your daily/weekly. In my opinion The lockouts should be changed back to a character based lockout rather then a legacy based lockout, I too have disconnected in a few matches and have unfortunately had my nights ruined by this lockout system. As far is dailies/weeklies go, Keep the Ranked missions the way they are, but switch the missions for regs back to what they were before these horrendus changes.. 2 points toward your total for a win and 1 point toward your total for a lose.
  4. How often are the SWTOR Servers maintained for stability. over the past mouth i have had countless occasions where discounting from the server has ruined my night. To put salt in the wound, the recent changes made to curtain areas of game play (15 min Lock outs!!!!) is not helping you're case here. As a customer I expect the product that I am paying for to run smoothly, and to have fair yet reasonable rules. I have not been impressed lately.
  5. That's not the half of it. PVP in a general senses is rigged in favor of a couple easy no skill required classes and specs. Most of which need to be beaten with the nerf bat
  6. Sentinels Overpowered??? I never thought I'd hear those words in the same sentence. I play a sentinel as my main, we are not "Overpowered". If anything we can use a buff.
  7. i'm sure i'm not the only one who wants to see the bounty hunter flamethrower brought back. My mandalorian has never felt the same without my FT. Comment if you support. This is the way
  8. The only people not calling for nerf's are operatives and scoundrels. what the op is saying is all too true. The nerbat has to be brought out once again. Having played both operative/scoundrel It is laughable just how over powered they are.
  9. This has gotten very annoying. The title is self explanatory, I know that ranked arenas have quitter penalties. I think it is high time to bring quitter penalties to regs
  10. come on guys you gotta work on the matchmaking system. Day after day I am getting stone walled by staked teams with at least 2 heals/tanks while I get stuck with inexperienced player, no healer, AFKer's, quiter. It gets infuriating.
  11. When I have collected my conquest rewards the last couple weeks I have not been getting the flagship encryption's that i have been selecting. is anyone else having this problem?
  12. A couple weeks into 5.0 most changes have been great. but the massive shift in how mercs/mandos are is unbearable. the merc/mandos are far to powerful and need to be brought back down to earth like the rest of us.
  13. If this was to happen my faith in BioWare would be restored. in my past experience I have never known them to take these complaints very serious even when proof is provided.
  14. Nerf Sorcs and sages are not needed Send a couple skilled Marauders/Sentinels after the Sorc/Sage healer and problem solved
  15. Sentinels/Marauders have never had good defences and with all the juggernauts/guardians that I have been dominating the warrior/knight class that won't give the sent/mara much chance of winning in a 1v1 situation this is something that bothers me. After see the defences of the powertech/mercenary that are the same from the look of it why not apply that same idea to the warriors/knights as a base defence powerbase what I mean by this is give both advanced classes "Undying rage"-"Enrage Defence"-"Saber ward"-"Predation" This in my opinion will help restore a lot of balance to the warrior/knight classes
  16. you seem to be forgetting that the players are level synced to the planets now. if they implemented this the right way it has potential to expand the player base. Think about it PvP player would be getting there holy grail if they got to conquer the opposing factions home planet.
  17. Vaylin's costume looks great for starters. and the fact that her hair style is visible with her hood up will be a big sell on the CM
  18. I'm not going to say that the rotation is overpowered but every time I have used it I was successful in melting the other player very fast. I will be fair and say that my main is not a sage/sorcerer, but I do understand what my abilities do thanks to some couching by a good friend
  19. I was giving a simple example of my rotation. Please reread the first part of my post where I said I play a Marauder/Sentinel in ranked arenas. I never said anything about playing a Sage/Sorcerer in ranked
  20. Yes sir I'd be very happy to. please keep in mind that most of my experience has come from ranked arenas. Just to be clear I play a burst mara/sent. I may have been exaggerating a little bit with saying that the dps specs are way to strong, but that being said i have ran into enough sage's/sorcerer's in ranked that i have quit playing ranked for the time bring. when it comes to the rotation for balance/madness i don't know what the names of the powers are. The TK Sage/lightning sorcerer (I play these specs on my Sage/Sorcerer) the rotation follows as such "Weaken Mind/Affliction"-"Mind Crush/Crushing Darkness"-"Turbulence/Thundering blast"-"Telekinetic Wave/Chain Lightning"-"Telekinetic Gust/Lightning Flash"-"Telekinetic Burst/Lightning Bolt"-"Telekinetic Throw/Force Lightning". If my enemy gets to close to me then there is more worry in the world, I have my "Force Stun/Electrocute"-"Bubble Stun"-"Force Speed" to stun and get some distance from my target so i can repeat the first rotation again. That's just the Dps rotation I use i'll post the healing rotation I use if needed
  21. The class of jedi sage, sith sorcerer right now are far to powerful. every spec you play is way to overpowering Some of the utilities are just as overpowered. both dps specs hits like a fright train, and the healing spec as it is right now reminds of the old school Operative/Scoundrel healing. Unless you have at least 3-4 guys on one of them you won't get very far. now don't get me wrong I can solo kill a sage/sorcerer but it will take at least 5 mins to ware them down/kill them. in most cases you will never have that much time to try to get the solo kill. Long story short this advanced class needs to be brought back down to earth to match the rest of the classes that have clearly been left behind.
  22. from what little we know when you get revived you don't have any companions. You have to find and convince old companions to rejoin you in the fight against the eternal empire. what companions will most of us try to find/what planets will be searched.
  23. Yep between Healer+Tank combo and at least 3 healers in almost every warzone this problem has gotten way out of hand. But I'm not going to suggest nerfing anything, instead go back to the dps classes like the Marauder/Juggernaut/Mercenary and buff them. We already got the FOTM PT/Sin/Sorc, Sniper/slinger are ok for now, Operatives are in a class of there own so they are ok, So buff the rest of the dps classes/specs, Make the Merc/Mara feared again. This will solve the healer problem very quickly.
  24. That is a very good idea when you look at it that way.
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