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Isaee

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  1. And here comes mine : http://www.swtor.com/user/ce/6mhec
  2. i would guess the legacy with the highest archievement score ... .
  3. Server Merge ? WAY TOOOO LATE .... but i appreciate that it is finally happening. New Content ( e.g more OP bosses ... ) Way to less ... you said this year will go into grp stuff ... so in the sum its 3 OP's Bosses 2 Flashpoints, 1 GSF MAP and one PVP Map ? sorry guys way too less ! What about we will get the full OP by end op the year ? When you decided for half an Year and then the whole OP in one big update then it will be here by now ... . Sorry i cant pet your heads so far for the Roadmap. I'm playing SWTOR since Beta ... and pre ordered the game and was almost the complete time subbed ... . When i compare the newer "addons" Kotet and Kotfe with the ones before i just can say ... sad. Shadow of Revan 2 OP's 1 OPS Boss ( Monolith ) 2 Flashpoints from the start of the Update. Rise of the Hutt Cartell 2 OP's not from start but okay. Additionally one OP Boss with Toborrow. Kotet and Kotfe ? ... yeah welll see the listing above ... . Iam sorry to say this this hard but an mmorpg is about playing with others , in op's , fp's , pvp ... too less for my expectations. I dont want to say its all your fault ( BW Austin ) im pretty sure ea dictated some ... its all about the money for ea. I dont wont reactivate sub .... at least at the moment .... maybe iam back in a month or 2 ... I still love this game , but in reality i log in and do the same old op's i played 4 years ago ... . Uhh sorry i forgot about starfortres and uprisings .... well starfortress is solocontent. you can play it completly solo .... so no multiplayer content ... then uprisings ... use some olf locations put in als enemys wich are known ... at least mechnic side .... . There was so much potential .... when i look into Kotfe for example ... the whole arena with bowdaar could be enhanced to an op's for example ... you have the mechanicvs of bosses , you could have just said okay ... all togother we have ten bosses .... the first 3 are for solo players the next 2 one in addition with 1 to 3 is packed in an uprising or flashpoint .... the last 5 bosses are just for an ops. .... another missed chance.
  4. From the thread and the last roadmap i understand that BW wants to drag down the dps from classes to the target dps ... okay .... in my opinion i think its more important to bring the classes classes up that are below the target dps / dtps .... . As example : Sorg Sage Telekinese / Lightning : As far as i understand all the threats so far , it is that the dps is under the target dps ... to make this class compareable with other classes should be priority ... i mean other classes has the dps ... maybe to much ... but this class dont has the dps ( when you dont use the bug ). All i want to say is bring back the telekinsese / lightning spec . How to bring the class to the desired dps ... since their is one skill that is ALWAYS up ( weaken mind ). I think it should do the trick by pushing the dmg of this skill by 20 %. The dps gain should be around 150 dps.
  5. And thats where it is flawed in my opinion. Just Balancing around DPS , HPS , DTPS dont has the def CD's with it. Just alone though the reflect mechnics of some classes they can do more dmg when they use their skills at the right situation then intended ... as example Karraga the Unyielding : Jugger / Guardian can just set their points for 5 secs sword reflect instead of 3 ( and yes it works with the 3 version too but why should someone just ignore dmg dealt things ? ) ... if they used it when they go into the void karraga is making they make much more dmg than just hitting the boss. When they do norma hitting the boss while reflöecting lets say on a tripple field of the void ( some grps enforce it this way ) the dmg will sky rocket and thats just because of the reflect not because of the normal dmg they can do.
  6. Okay when i see your categories then i have to ask even more ... the tk / lightning Sage / sorc cant just simply switch target with full dps ... the main target should have shattered mind debuff for 10 % more dmg out of force attacks. This skill has up to 13 seconds cooldown ... so you HAVE to know the fight in every phase to know when to cast shattered mind , or to wait with the cast. Waiting with the cast is dps lost too. Maybe the dmg of TK is within your category of dps in a state of okay .... but this freaking little skill decides if your dmg is okay , or its not okay .... since your are not balance between disciplines i dont start to compare with others too ... but a reduce of the cooldown of this skill even with a compared dmg reduce should be doing fine. ( e.g. : lets say at the moment mind crush overall dmg , since its a dot , is 10k with 13 seconds cd .... so when reducing the cooldown by for example 50 % the dmg goes down by 50 % too. This chance would allow the TK / lightning a much better handling and less dps lost cause of the knowledge that you will need the skill 2 secs later cause you have to switch target ).
  7. We HAD a little furball who does good dps as tank and good dps as healer ... the one and only ewok as companion ... sadly it isnt the furball anymore thats really good ^^
  8. In my Opinion there is the Telekinetic / Lightning Sage / Sorc missing. The damage done compared to dot tree is about 200 dps below. Furthermore has the Telekinetic / Lightining Tree the lowest single target dmg overall. you need to know the boss fight and when to do what skill otherwise you've got ~ 800 dps less dmg ( balance / madness got the same problem ). You need to have mind crush ( okay the 10 % dmg buff resulting from mind crush wich is 1 min on the target ) on target to get the best dps out of this class. but mind crush has 10 seconds CD with about 13 % allacrity so fast switch between targets is impossible with full dmg. Also has the dot tree good enough self heal while burst tree dont have any self heal despite the skills that all of the sages / sorcs has. Although .... the burst trees got no energy problem at all at the moment. Compared to other clases the burst tree is extremely underperforming. As Example operative/smuggler is at around 11k dps while the burst tree is around 9,3k dps ... thats a differaence for about1,8k dps thats HUGE. Compared to commando / mercenary is the difference about 500 dps. I can go on with comparing clases against Telekinetic / Lightning tree but it really would be a long list where the sage / sorc is underperforming in burstspec.
  9. Isaee

    T3-M4 Down !

    Man kann wieder auf den Server loggen !
  10. Isaee

    T3-M4 Down !

    Server is halt down .... Putzkraft hat die stecker gezogen , Festplatte hat nen crash , whatever. **** happens always twice a day .... erst die bakend Updates, kein zocken denn Server Down ist halt so.
  11. Isaee

    T3-M4 Down !

    Server ist down auf andere Deutsche SErver kommt man noch drauf ? ( Auf VC geht's ) Another one bites the dust ....
  12. dint meant it that way ... of course ppl in other lands want play too and they have the right to play ... just make a little calculation okay ? today it was 2 pm in german when the servers went offline. if i see this straight it should be around 8 am eastcoast and 5 am westcoast or something like that. So its time were ppl in us are asleep or at work normally. Its just about how many ppl it will affect. i think less ppl are affected if the downtime 2 hours earlier ... expect for bioware austin employes who need to get up earlier
  13. Thanks for the more detailed update was is going on .... BUT : I dont mean wo whine ... but ... you see in europe its past 10pm. It would be really cool if the downtime for maintenance wont go into the prime time in europe. You see it dont happen often , mostly the servers are back 4 or 5 pm. But like today there are days were european ppl just can play. They come home from work around 3 to 4 pm mest. Then they have to care for kids , their partner and so on ... whwn they want to relive some stress with playing this game they simple cant in this cases. PLEASE OVERTHINK THE DOWNTIME TIME for your european fans. Thanks in advance
  14. Yes i have the dev tracker open in another tab on my browser XD
  15. at least the login server are online ... the game servers itself are still offline !
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