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Hadlis

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Everything posted by Hadlis

  1. Hadlis

    So all 208 gear?

    Bolster really hits you hard when you mix pvp gear and pve gear. If you have all 190 gear and crit crystals your at 2018 exp. If you add any 204/208 gear your expertise goes down so don't add any pvp gear untill you can do a entire set.
  2. Hadlis

    East Vs. West

    Since the game mechanic includes switching sides...calling directions relative to your current spawn point makes perfect sense in voidstar and is the most accurate and clear way to convey direction via text and under stress to people you have just met. Everyone knows their left from their right...can't really say that about east and west. Same goes for Alderon...you don't always start on the same side so snow and grass are the best and most clear way to convey direction. This argument is one of the oldest in this game...lol
  3. Healers are a bit out of balance right now but this is still a fun game to play. Veng/jug is a great class and has good damage and survival.
  4. Anybody who likes to pvp and still wants to play this game is in WZ's on a PVE server. Harbinger has almost instant pops at any time of the day for WZ's. I was on a pvp server and had to wait hours for a WZ pop and a similar time to find anybody out in the open world to fight with.
  5. If you added what class/spec you play it would be a lot easier to help you.
  6. Totally agree with you, I was able to finally do the content I skipped because of your same points to grouping. Why couldn't they just have a slider so people could make their companions weaker if they wanted a challenge. Hope it's not all messed up now.
  7. Powertech here...I'm on the part where I need to take a shuttle to zakuul.
  8. It really sucks if your used to checking the score board for your direction when you get the ball...and running the wrong way because of a bug! Everybody is pissed and doing the "noob" chat dance...lol. Good times...but fix it please
  9. Sry your have to find out that Merc is gimped after the fact....but you really should have checked the forums. I played one till the first "totally fail" nerf and then rerolled a PT. I have been having fun every since melting faces Just reroll...it's less painfull that way.
  10. 1. We are viewed as overpowered and hard to kill....most players have gone up against a marauder 2 on one and lost to a good player. 2. I feel this is how every class should be set up. Tons of abilitys and potential damage if played right. Once I figured out the right place and time to use my skills there is no class I can't kill solo. I wish all classes were as effective as this one.
  11. I only pvp with Pyro spec so all my responses are from that perspective. 1. I feel we are seen as the OP class and frustrate players with our burst damage and ability to tear down healers. 2. I have really enjoyed playing this class. The burst damage is key to wining games. With out PT's I really don't see how teams could kill some of the healers in this game. With out the PT's burst it would take 3-4 players to kill a healer....but with my burst it only takes one more player to focus them to kill them. I can make them ineffective all on my own.
  12. 1. pvp...aresonal spec. I feel we are seen as the easy kill and the least sought after spec for any sort of pvp. 2. Havning played the aresonal spec from launch till about 2 months ago I notice a steady decline in our damage and utility once other people learned to use interupts to make our class almost useless. The damage nerf wasn't needed and further hurt our gimped class.
  13. I play a pyro PT and I have seen this in action. While trying to take a node "grass" I targeted a healer who was being gaurded by a tank...I continued to whale on the healer and noticed that when I got the death blow the tank dropped dead right next to him. I had never even targeted him with dps....just a stun. Cool mechanic...keep it up BW
  14. Stop picking on the operatives. They are so cute when they come out of stealth in their dusters and hat...kinda feels like a sweedish massage when they attack. It's very relaxing and a nice break from fending off Marauders/Sentinals and assasin tanks who are a real threat. All kidding aside...I used to worry about an op ganking me while defending a node....now I only worrie if they have a saber when they come out of cloak.
  15. Getting your WH set can be measure in weeks or months...getting battle master can be meassured in hours. I really don't see this as a problem.
  16. This thread makes no sense....I hope a GM does not read this
  17. Hadlis

    Pt op

    Numbers like that are just a factor of healing....The more heals you have the higher the damage numbers. When I'm in a warzone without heals my damage numbers are sometimes half of what they are when I have one or two healers on the oppisite team. It gets even better if I have some heals on my side as well.
  18. There have been times where I swear my resolve bar was full...but knowing how many people tape their gameplay....and still no vid of borken resolve....speaks to how well it is working.
  19. Hadlis

    Pt op

    This post gets my vote for the most ridiculus threat......what does he think will happen if he makes his PT his "main"?
  20. It's not our connections since my guild mates who live in other countrys complain about it at the same time with me I have noticed that it has gotten worse since 1.3 as well.
  21. Getting to 2000 aim doesn't seem possible with WH gear...are you using pve mods? There is no way you can compare your aim to someone who is also trying to maintain an expertise abobe 21%. Can you link your build using mrrobot.com
  22. I would agree with his suggestion...your accuracy is around 94% with out them.
  23. With my current load out stacking power I sit at 1489.6 aim and 867 pwr buffed but with out aim stim. I am not fully optimized for power yet with 5 more WH pieces to get plus all the grinding to get the mods to really tweak it if I want. Below are my stats...I only listed the ones that are changing with an aim or power augment switching. At this time I am also not taking the full 9% to aim in skil tree...only 6% for the extra 20% to rail shot. http://swtor.askmrrobot.com/character/a574c638-8175-43d0-b4ec-f7f07878a94e Stats Top Damage= 1049.2 Dmg Bonus ranged=522.2 Dmg Bonus Tech=848.8 Ranged crit=32.39 Tech crit=36.23 These are the stats if I switch all my power to aim: aim 1769.3 power 615...still same buffs no stim. http://swtor.askmrrobot.com/character/452925d1-f1ae-49c0-a147-fc9bf33c89ba Stats Top Damage=1047.1 Dmg Bonus Ranged=520.1 Dmg Bonus tech=846.7 Ranged crit=33.85 Tech crit=37.7 The difference is a loss of 2.1 to my Top damage and bonus damage stacking aim and a gain of 1.46% to my crit. My question is when do the diminishing returns kick in for Aim? I'm thinking I will start to switch out my augments to aim for the added crit since 1.4% is a much better choice then 2.1 to top damage. Let me know if I made any mistakes.
  24. actually left and right never change....since it's always called from the perspective of your spawn. Left is always left of spaen and right is always right of spawn. If your think about it that way it's actualy the best way to solve this problem. East and west would be just as good if the mini map wasn't backwards. I blame bioware for this mix up...that reversal on the mini map is what started this whole mess....sry for the topic hop
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