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Xoza

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  • Homepage
    http://www.ordoimperialis.com
  • Interests
    Computers
  • Occupation
    Manager
  1. Gaming is about playing a character that feels powerful. Taking away abilities is the complete opposite of this... refining abilities would be better, maybe even speeding them up, giving them better animations. Star Wars Galaxies combat animations (if you watched them fully, instead of spamming them where they would overlap each) still had the best animations in gaming.
  2. Greetings Spacefrog, I lead the Ordo Imperialis in the Empire. We're a mature, friendly guild that knows how to have fun and enjoys a lot of what the game offers. We're one of the few remaining launch guilds that are still active and have some of the most experienced and oldest players on the server. We focus on our members interests, their progression and improvement, mostly endgame content. Operations, ranked PvP, conquest and command. We do not have activity requirements as we understand and work around the importance of real life. Our 10+ year gaming community offers our members Discord, Teamspeak, its own website with forums, game servers, rewards and more (not required to roll with us). This is a place you can connect with our members and game with others across the web in some of our other MMO chapters and interests. Look us up, interested today or not, keep us in mind.
  3. Yes, I necro'd the thread. While I found various ideas across multiple subforums, there really wasn't a specific place anyone, especially devs I wouldn't think would turn much attention to except for one of their own announcement threads. I apologize if I've caused any confusion. True, I could transfer all my characters within a few months. However, I have a guild with some great members, completed strongholds, guild bases and ship that I have a hard time justifying abandoning. Company budgeting is based on money coming in, not how many servers are on the shelf. If they were to reduce servers that would actually help in cutting spending. Maintaining 2-4 servers is cheaper than 17 servers, even if they were to 'raid' the servers together to perform in essence as one larger unit, they could still reduce redundancy. Name conflicts - Will always be something people will complain about, but they've already expanded naming capability and it wouldn't be hard to do the same thing they did last time prioritizing subs of length and leveled characters. Guild Transfers - Are you talking about name conflicts? If you look in Conquest, you'll notice all guilds have an @<server> name. This can be used to sort out duplicate names. Active guilds could keep their name. Population Differences - If we're all on a single server, I don't see how this is an issue. This would also be the solution to 'cross server queueing', since it'd be a consolidation and we'd all end up on one of two servers with increased population expanding shared activity and interests. Population on any server now is handled by phases, they've even added now the PvE/P phases now so multiple servers are actually redundant anyway. Strongholds, Outfits, Mail - All of which would transfer... Server Character Number Limits - Could be handled one of two ways. They could increase the cap based on your characters and how many character slots you've purchased, or if they really want to restrict it, offer a system where you could archive or deactivate a character until you've decided which ones you don't want anymore. The endgame idea is to bring all players to a single server per coast. It's not about time differences, it's about consolidation. No, i'm not a troll, this has been something my community and I have talked about for a few years, even thinking about moving when the price dropped, but we've done so much work and it still doesn't solve the issue for everyone else. Again I apologize for any confusion I may have caused, hate me all you want.
  4. We really need a new server merger... I can't get anything done and it doesn't inspire me much to keep playing. I can't afford to transfer 30+ characters and I'm definitely not going to start from complete scratch. Why hasn't this been a discussion? We should merge all servers into a newly named region specific server.
  5. It's nice to see a lot of these ideas coming to fruition with galactic strongholds! I hear they're still not going to add tax though. *grumbles*
  6. So many guild ideas, so little implementation or it's come so slow. Let's hope plenty of our ideas get implemented with strongholds. http://www.swtor.com/community/showthread.php?t=644751
  7. Bioware, you want to develop a long lasting loyal community with guild benefits... the guild system REALLY needs work!
  8. Yeah understandable, some of them don't last or tend to fall apart for one reason or another. Honestly though these ideas could really help boost guild interest, consistency and inspire them to be better given the tools and to their members. If you're interested in a gaming community that's been around for years, check mine out, we take care of our people and don't tolerate drama.
  9. *paces waiting for more guild features!* Support my Guild Overhaul thread!! I'll add to it also.
  10. Good idea, I'll add it! In my guild I have the permissions written down online so my officers and members can see it there, but I still get asked who can do what.
  11. Not the best idea, double XP doesn't allow a player to get completely immersed into a story. Leveling is no problem for any subscriber as long as they complete all the missions they run into and at least half of the bonuses, maybe not even that now with the guild bonus and rewarded xp boosters. You will get most of your XP from mission completion, not grinding mobs.
  12. /sign Guilds need major overhauls...
  13. Now I remember... Added: The ability to export the guild roster...
  14. Xoza

    Guild Mail

    Mentioned in my Ultimate Guild Overhaul thread, please drop by and post in support to keep it in a forefront for the community. Another good idea based off this would be to allow a member to 'opt out' of mails, or for leaders to be able to specify who all the mail's going to. Not everyone can afford a website.
  15. Hmm, similar to stuff in my Ultimate Guild Overhaul thread, I hadn't thought about another column specificly though. Please drop by and post in support of these ideas!
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