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WolfAttack

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    113
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10 Good

3 Followers

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  • Location
    Texas
  • Interests
    Games, Computers and Automotive
  • Occupation
    Dispatch Supervisor
  1. Great so now there will be more WZs for huge guilds to exploit.
  2. Wow nerdrage much, i never said it didnt need to be fixed. I was asking simple questions cause i had no idea which way the supposed bug was causing the issue. Excuse me for knowing how to pay attention to the number 1000 there in not needing to click on more merc comms Edit to be polite. Edit again: And another thing how the heck can i give an answer to a persons question without knowing the OPs knowledge of the game... so in order for me to know this i have to ask questions to be sure i can give him the correct information. Take your lack of logic somewhere else please.
  3. um do you mean that you are showing to have more than 1000 merc or that you can stil purchase them but arent gaining more than 1000? Cause if you know you have 1000 why would you even be trying to buy more?
  4. Seems to me that the game is in a downward spiral. The community on my server seems to be getting smaller and smaller. Theres way to many servers imo however server mergers at this point will cause a bigger faction imbalance since most of the servers are Empire heavy. Now dont get me wrong I enjoy the single player aspect of the game but the MMO feel doesnt seem to be here imo. At this rate I probably wont be around much longer which sucks cause I did have high hopes for this game. Then again this just could be my server that makes me feel bummed about SWTOR, anyone got any suggestions on which server to play on during 11pm-5am central time that is in the US. Most people will say swiftsure but im afraid with the new launch on the servers that server is going to die down during that time frame.
  5. Huttball is great, even though it is a bit flawed it is still fun
  6. Does it really matter? this is one of the reason i have never seen Illum. Hugely outnumbered on my server by imps makes for no reason to even show up there.
  7. You could look at this way: No Heals = you dead = less kill count/dmg to earn medals As a healer, if you want to complain about me being able to recieve medals from HELPING you get the kill then I just refuse to heal you so i can get more medals by doing some dps. Some of you need to realize that getting medals as a healer is not friggin easy. You can get maybe 3 medals just from the heals, you might get a KB medal (but rather iffy unless you snipe someones kill), you dont get much of a chance to do any real dps/heals while being focused on with absolutely no guard on you or anyone even trying to peel off you. Let me guess theres going to be someone idiotic enough to tell a healer not to heal them because he doesnt want to share a kill count??
  8. This 100% this made me stop playing my healer, well this and the lack of guard/peeling. Also having to deal with a premade of arse holes that loved tossing me the ball just to call me a noob in /ops and /general after the match, however now im playing with a pretty good group of people and dont have to worry about that anymore
  9. Ok then how do you balance PvE progression gear in PvP? I mean seriously not everyone will be able to raid and as PvE players progress then it will cause a massive imbalance in the WZs. Fight is fun however getting your arse stomped because the player you fought had 2 or 3 times the stats you had is not fun. Skill plays a part in PvP but when you are overly out matched in gear then skill no longer plays a part. You would need to make craftable gear that is comparable to PvE gear and we know where that will lead, PvE players will cry that raid gear isnt the BiS for majority slots anymore. I am of course talking about as the game progresses and not at current stated, cause if this game is to last years on end just imagine the increase gains the the PvE gear will have compared to standard quest gear. You intentions maybe good no matter how flawed the idea maybe. If you take DAoC for example crafting gear was supreme while adding dropped loot as fillers and thats why PvE and RvR exsisted so easily. That game however had caps for everything so you really needed the crafted gear in order to get the most out of your character.
  10. Acutally on TCP that wouldnt be hyerbole consider most of the repub population is in 1 of the many versions of Ruin.
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