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Chnmmr

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Everything posted by Chnmmr

  1. wow... they're really hammering at Biochem aren't they? Should have dropped it at the start of the game since it's clear now they plan to turn it into the most useless craft ever.
  2. We've changed our Hardmode OP team up a bit and now has a Jedi Knight or 2, a smuggler, and the rest troopers and consulars. It's been a month since more than 1 consular piece dropped. 50% of the loot is Jedi Knight, 30% Trooper, 15% Smuggler and 5% Consular (by my rough calculations. Quite a few times, a boss would drop two identical JK pieces.
  3. We had diversity, but people leave the game. And those that left ended up being the smugglers and Jedi Knights. We have to make do with what we got. And the loot isn't only scarce, its not dropping. Every run is tons of Knight and Smuggler gear with 1 trooper or sage item if we're lucky.
  4. the operations loot system in hardmode+ has to take into consideration the party composition. It's ridiculous for a group consisting of 5 consulars and 3 troopers to get 1 consular drop a week, while everything else is smuggler and jedi knight. It's unfair and is causing a lot of tension and frustration in the guild. I'm currently at one rakata upgrade a month even though each week we clear all the hard mode op content.
  5. Ops are consistently dropping loot for the classes not in raid. 4 Ops in a row, our sages and troopers get nothing, and the the smugs/knights not in raid get tons of stuff. RNG my ***
  6. My experience of this is that the repair bills are too high. Without fail, the only people in my guild who say its not to hight are those that either craft pink crystals or warfront PvP alot. For someone who organizes their game time around raids, the repair costs can be crippling. I'm all for having them reduced somewhat or at least having raids give some credit reward to help.
  7. Simply put, pull and force speed type abilities should never work on the ball carrier.
  8. 1st bag got an off hand. 16 bags later nothing but commendations. I'm not amused >_<
  9. My experience as a Sage (main): 1) Tharan felt out of place. He made no sense as a companion for a sage and I only used him when I had to. 2) I liked Qyzen, but for a sage with no voice over, having him as the first companion for so long was somewhat frustrating. 3) The storyline was mediocre. Chapter 1 was alright. Chapter 2 felt tacked on at times while Chapter 3 is where it all started getting good. 4) Nadia was obtained FAR too late, I would have loved to experience more of the game with Nadia in tow, and hear her comments to areas we visit. 5) Wardrobe.... good lord the wardrobe (especially as a twilek.) Most of it I really didn't enjoy looking at. And when I got the Tionese/Columi/Rakata fan hat I thought both 'Hurrah something new,' and 'oh my lord, I'm a sail!' 6) I don't feel epic as a sage (consular.) My abilities lack flare and look nowhere near as special as Sith Inquisitor abilities. 7) In general, consular companions felt lazily implemented and most of them were dull as a stone. We SO should have had a Voss companion.
  10. Correction: In voidstar, if there is a draw then the 'winners' are those that defended first.
  11. My only issue with Gunslinger/Sniper is cover. Cover doesn't do enough considering its forcing you to be a sitting duck.
  12. *is being attacked by an operative.* GAH tab targetting and target attacker targets EVERYONE but the person attacking me in my face >_<
  13. Facerolled in warfronts, facerolled in ilum. Republic is constantly facerolled in most places. Being a poorly geared republic in a warfront with battlemaster empire premades is not fun. Can't wait for cross server matches and tiering system.
  14. On a PvE server I can see this as harassment. On a pvp server its fair game, though mean
  15. First Digital Collectors I regret buying. Nothing was what it was described to be... especially the droid ><
  16. My only issue with my gunslinger atm is that cover seems pointless other than being a mechanic. The 20% white ranged damage is pointless. If it affected all ranged attacks to some degree, it'd be far more useful (albeit harder to balance.)
  17. That is correct. If I were in your position, I'd be even sadder
  18. 10 bags today, got one off hand out of it. Let's just say I'm not happy.
  19. My only frustration in pvp atm is when you're a new 50 entering warfronts. The expertise gap is utterly brutal and not fun. It's far too much in my opinion and with the bag nerf, its a long prolonged torture that every new 50 has to go through. This needs to be fixed somehow.
  20. Exactly. I was one of the earlier 400 biochem on my server. Then everyone jumped on the biochem bandwagon and implants that used to sell for 140k, I can't even get 40k for. Unless you're lucky or on a low biochem population server, biochem is no longer a money making craft.
  21. sorry to say he's right. It's an insane combination and the shadows in my guild use it all the time. Use the in-combat stealth ability, use frozen water (10 sec cool down,) and boom, healed for between 8 and 9k health. Insanely, utterly, ridiculously broken. And the sad thing is... the devs said its fine. :S
  22. I enjoy 16 mans even though they're harder. What stops me doing them anywhere near as much as I'd like is repair costs. Having to pay 70k after a few wipes is too much, and 16 mans definitely have alot of wipes. In other words, I find it very difficult to fund 16 mans and therefore hardly do them.
  23. How can people be surprised by this? Every mmo out there the evil/dark/emo side clearly has more effort placed into it than the good/light/happy side. Better spell effects, cooler armours, better storylines, the list goes on. Things like this only proves that bioware most likely started with empire, started to run out of time and/or funds, then put republic together from left over textures, sewer water and haste. >_<
  24. Stop improving and fixing the game! *shakes fist* ... wait a sec.... doh >_<
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