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Diamaht

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Everything posted by Diamaht

  1. Good to know for sure. Was starting to get worried about my GPU. This must be common for games made a while back, like I said Skyrim did the same thing a few weeks ago. Thanks for all the help.
  2. You didn't read the post. I said I was playing in Windowed and didn't like it, not Fullscreen Windowed. Ok the alt + enter trick is awesome thank you. Didn't know that was a thing. alt + enter cycles between fullscreen windowed and windowed. Doesn't go to Fullscreen, but I'm not losing sleep over that. After some more testing, based on what you said about the monitors, disconnecting the TV set actually cleared up most of the issue. The GPU must have been struggling to compensate for all three monitors when lunching SWTOR, since they are different (that's just a laymans guess). The game now takes about 15 to 20 seconds to launch (which isn't the end the world) and closes completely in 4 or 5 seconds. That's a lot better. So I then uplugged my second monitor, bringing me down to one (which hurt my soul), the problem went away entirely, it launched and closed instantly. So it is, in fact, having multiple monitors that is causing the issue. I'm assuming if my monitors were identical then I wouldn't have this issue? I remember something similar happening when I launched Skyrim a couple weeks back when I first added the 4070, but I assumed a fresh windows install with a totally clean slate might help that. It must be something about older software. Edit: the rest of settings I can change via appdata if I have to
  3. Did some more testing, Fullscreen Windowed is how I was playing when I had the issue, just tried Windowed and it cleared up the issue. Not very enjoyable though unfortunately lol. Now I'm having trouble getting it back to Fullscreen or Fullscreen windowed because the black screen doesn't clear fast enough to accept the new change. Will try to mess with it directly from the settings docs.
  4. Thanks for the help, I checked localapp, all setting match my main monitor, 1440. I do have multiple monitors along with my tv connected. Your suggestion reminded me that all three have different resolutions and refresh. So I changed my Nvidia settings to put all three at 1440. Now the game still takes a long time to load, but it's a little bit better. The game also closes properly now (although it still asks me to accept the licensing agreement every time I launch), but still takes half a minute and locks up my PC. I get a flashing black screen effect when launching and closing, as if my computer is constantly readjusting resolution. Similar to the black screen you get when you change major graphics settings in game.
  5. Also just to add a second issue here, since I don't know if they are related. Launching SWTOR the first time after starting up the pc is fine (although with the delays mentioned above) but after finally closing the program I am unable to relaunch until after I start the pc. After launching I see the "Launching SWTOR" splash screen but when that goes away the Login Screen never appears. I can do one of two things: 1) Pull up task manager and look under Background Processes. I can find that while SWTOR is closed, it is still running in the background. If I "End Task" I can then relaunch SWTOR 2) Restart PC, which of course ends all tasks
  6. Coming back to the game for new season. Adding a stronghold is a great change! The issue I'm having is with very long delays and freezing after I upgraded my GPU from 2080ti to 4070ti When I launch the game my pc freezes for about 30 seconds and eventually the game pops in. When trying to change graphics settings I often can't because the game will go to black screen and not return in time for me to accept the new changes. When closing the game I will have the same very long computer freeze before I can move on to the next task. This issue happened with this game only after I installed the new GPU and then updated drivers. Ran fine on 2080. I then wanted a clean install anyway so I reinstalled windows on a new SSD this week and reinstalled SWTOR (first directly from site, then tried through steam) with the same result. Anything I'm able to try to solve this issue? It's hard to log in and out daily with my PC freezing each time, and not being able to change a lot of graphics settings
  7. I suppose. However, I think I actually prefer that they don't answer or respond to many viewer questions. It's main purpose is to deliver information. It would, for sure, get derailed if they were constantly halting to answer questions or directly responding to too many comments. Talking about the general reaction or looking for questions or concerns that a LOT of people have, but not individuals, keeps things on track. As a viewer, I go to that type of stream to get info from the Devs, not to hear from the audience. Player questions/concerns matter, so if they wanted to answer them they could add a q&a or AMA at the end of the stream. Or, even better, give the community a couple weeks to absorb the info after a major update stream, think of questions and hold a separate stream or forum discussion later. Knee jerk reactions as the info is being delivered live can be entertaining but it's not the best way to have a productive discussion. Give people time to hear everything and digest.
  8. That was a great way to deliver information to us. I'm sure folks will discuss and debate over the actual changes coming, but we can definitely say that we are informed.
  9. Is there any way to add season points, or progression, as a reward for completing parts of the seasonal quest line? I think this would incentivize and reward folks who participate in the actual story.
  10. Well yeah, 100m million in sales leaves you with 92 million in your pocket. 8 mil is eaten up and taken out of circulation. Thats a good thing. It will dampen the economy hopefully. And if we are lucky, decreased demand will lower prices
  11. That's basic economics, it is repeated as fact because it is fact. I just leveled a knight from 1 to 80, I haven't even done the expansions yet with this character and with just playing the game, doing dailies and weeklies, participating in the seasons I had around 8 million before I started the first expansion. I'm not hard core in any way yet I take in far more than I put in. I would put if this way. If these charges were doing nothing and did not matter, then why are you all so angry about it? If this made absolutely no impact and you were not feeling this pinch at all then naturally you wouldn't care, wouldn't need to post about it every week, wouldn't even notice it since it's not making a dent in anything at all. Right?
  12. The game prints too much money while not sinking enough out. Adding excessively to the existing money supply causes inflation. Giving people ways to spend the existing credits is fine but its a one time thing. The upward pressure on prices will still exist, and will just lead right back to where we started. More sinks were needed for long term. That is what is happening in the world right now if you want a real world example.
  13. This is a really good plan. Thank you. Its can be on a set timer, like 4 or 5 years. If someone logs that character in, then the timer resets. When it checks for name availability, it looks at that toons last login. This way active players can keep all of there names. If it's set to several years they just need to log them in once every 4 or 5 years. Not bad at all.
  14. Yeah I agree with the current season pace. Life, work, other games coming out etc make it impossible for a lot of folks to be here every single week. Plus the game would feel oppressive if you were flat out required to be here all the time.
  15. So you're argument now, if I'm understanding correctly, is that millions of theme park mmo player's: Number 1: got confused and thought this heavily marketed theme park mmo was actually going to be open world when they logged in. Number 2: got confused and thought this heavily marketed theme park mmo was actually going to be a single player rpg when they logged in. This is what we are saying? You're going to need a second wall, unless your excuses and rationalizations can stick to each other, you're running out of room.
  16. And what qualification do you have for any of this? I can tell you first hand that none of that is true. We've happily provided references and examples. We've also been consistent with what we are claiming and what we are arguing. You think of and fling against the wall something entirely different with every post, hoping something, anything will stick. It doesn't add credit to any of your arguements
  17. That is how it is now and the population decreases. So is it working? And with each of these changes the population went down, so were they good changes? Have a look at the scoreboard.
  18. If I remember correctly, they nerfed companions then mostly reversed it when everone cried. Also, you realize that you are reduced to using the hated (by most of you) 7.0 to attempt to salvge your argument? That's amusing and ironic.
  19. We are not making this up. Here and on other formats and over many years are players telling you this is an issue. Is there like a form we need to fill out in order for it to count as you having heard of such a thing?
  20. Rationalization won't help anything. If you think companies spend 10s of millions just hoping that it will return then you are a child. They set up their game for wide appeal so they can justify going to their management to ask for the funds, just like in all other large companies. Prior success dictates what you can ask for. You guys keep talking about how they can or should spend money, but it's all in reverse. Of course they are not honest arguments based on any form of logic. They are rationalizations to make the bad thing and the bad people go away. Making the existing game more enjoyable is something that can be done with existing funds. If the changes work they can grow from there.
  21. They get more content drops because they have more players and expect a return on investment. So the actual question is why do those games build up larger audiences? Answer that, then act on those insights and you can have all the content you want. Not before, and not doing the same things that did not work. We are trying to explain it to you.
  22. Games like WoW, FFXIV, and GW2 doing well. Even after dropoffs they manage to stabilize and hold millions of players. OSRS being far more popular than its successor. WoW having a resurgence after it introduced Mythic plus (although they ended up going too far here) and classic servers. Game design literature like A Book of Lenses talking extensively about how clearly defined and diverse roles (in our case tank/healer/dps) along with moderate but manageable challenge delivering far more engagement and enjoyment from the people who played their games and attractions. All compared to SWTORs steady and consistent decline over the span of a decade. That didn't happen because they didn't give you enough romance options.
  23. You not so cleverly suggest that people leave forever in all of your responces to posts you don't like. What are you so afraid of?
  24. Advice that encourages ways to ignore and sweep under the rug a bad gameplay experience that helps lead to the decline of the game is not well-meaning. If you believe the game difficulty is an issue that requires cumbersome steps to skirt around (and you clearly do) then stand up for something better.
  25. Again you alter and pervert my argument because you don't like it. Your like or dislike of the argument is irrelevant. This is how people who play games, any kind of game, react to trivial content. It's a major factor in the declining population over the years. It astounds me how fervently you gate keepers vote against your own interests. Making the game as a whole far more appealing to a larger audience, while costing you almost nothing, gets you the budget for all the things you want.
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