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aristein

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Everything posted by aristein

  1. Doesn't sounds like a probably many people have. I have never used more than 5 slots. 16 slots seems like a lot already to me.
  2. Yea, I am at this point too. I have 306 full set gear for all 10 characters. I even have 3 bank tabs full of 306 mods. I don't do pets. So, all I can do is buy more mounts or decorations from the Ossus vendor. I like the idea of a cartel cert vendor for tech frags. I would suggest maybe some new decorations or weapon tuning, etc. but those are cartel market items. And, they probably don't want too many alternatives to such a money maker (i.e. they want you subscribing to get those, or purchasing coins outright to get them).
  3. For me, learning to make money/gold/credits is just part of the game. It helps with the immersion and with developing a player-driven economy (i.e. everyone is doing something that someone else is willing to pay them for). You can argue if things are too expensive (call them credit sinks if you like...it's not completely inaccurate), or there is too many things that cost money, but you need to have things cost money. That is a big part of a game..working for what you want to buy. Games try to make lots of ways to do this, so you can choose the way you enjoy most, but you need "credit sinks" to have a reward system, a player-driven economy, a sense accomplishment, etc. You can claim that just finding stuff or doing stuff that give you things is a better system. But in the end, you get rewarded for time and effort playing the game. It doesn't matter one bit if you get credits for your time and efforts to buy things with, or just find things at spaced out intervals. You still are getting rewarded for time and effort playing the game.
  4. Leveling isn't easy enough? I mean you basically going to be max level before you even finish your class story with double XP. I suppose it doesn't matter if that is what you want. But it doesn't seem like it is necessary, or even enjoyable, to me.
  5. yea, splurged on new sin I made. Spent like 30 mil on a new outfit, and another 40 mil on an unstable peacemaker doublesaber. And, then realized it sheathed on his back. Basically ruining the look of the outfit (big pipe sticking in and then back out of my cool new black robes...exterminator set). I was pretty disappointed as it was not the look I had spent so much of my hard-earned credits to get. But he still looks cool with the saber out, and I have gotten used to the sheathed look on the back (or maybe learned to block it out). what else can you do?
  6. Probably have to keep saying it until they either fix it or get rid of it. That is usually the way it works.
  7. I spend a great deal of my time logging in and out of characters to run crafting missions as well. It is annoying and very time consuming. But I am not sure there is a practical way to access and effect all characters at the same time either. I suspect this is just one of those limitations we are going to have to learn to live with.
  8. I agree. There are more weeklies that you can't do in a day (sometimes not even in 2 or 3 days). I usually have 5-10 missions I am working on throughout the week (weekly fp vet, weekly fp mm, ossus heroic weekly, pvp weekly, and so on). So, I often can't pick up all the quests on planets like onderon all at once. I have to go do 2-4 of them, then come back and get the rest. It would be nice if they up'd the limit 5-10 missions to accommodate that there is more things to do (and you may be holding on to some missions for more than a day).
  9. I agree. If they can't make walker missions fun, then get rid of them. I mean you are jumping into a major machine of war. It should be "it's time to F some things up".....NOT "oh this is hard, I hope I can get it done without dying too much". That is my opinion anyway. Make it fun or get rid of it.
  10. I for one get tired of my pve character being nerfed to try to balance pvp. If you think one class is op, then level one and have fun. I mean your complaint is they are not being nerfed right? So, you have plenty of time to level one if pvp is your thing. I leveled both an assassin and an operative since 6.0 came out just to have fun with them in pve. Now as soon as I do, they get majorly nerfed and become no fun to play in pve? All my work wasted because you are too lazy to level one yourself? Seriously, I am getting to the point where I wish they would just make pvp generic. Regardless of class, everyone gets the same 10-20 skills/abilities. Regardless of gear, everyone gets the same stats. Then it is "balanced" and we can stop screwing up everyone's toons because pvp'er never shut up about "balance".
  11. I am a returning player that actually loves the new gearing system. I was confused at first, but then joined my first guild and they told me what to do (gearing is only an issue if you do it wrong). Step one: choose a stealth character to level to 75 (do the story and get the free 268 set that comes from doing it). Step two: run Red Reaper stealth runs with another stealth character (both your companions on heal at first, then one heal, one dps as your gear gets a little better). You literally stealth through and just kill the bosses and complete the FP in about 15 mins once you know what to do. Step three: after each run, put on whatever gear is an upgrade then deconstruct everything else. Step four: every few runs check if you have any gear that hasn't upgraded (i.e. all your gear is 286 but 2 low pieces still at 276). This will hurt your gear rating (and thus the drops you get), so use all the tech frags you now have to update those pieces at the random vendor in supply (it is almost always an upgrade...like 80-90%). And, that is it. Rinse and repeat. I went from 268 to 306 in about 2 days (probably 6 hours total). And, after that I keep doing it for another 3 days and outfitted all 8 of my toons in 306 gear. So, after a week of work, I now can do anything I want on any character I want, and 306 gear and tech frags drop (raiding, pvp, fp's, heroics, dailies, conquest, whatever all give more 306 pieces/comps and frags). Then as you play, you use the tech frags to buys set pieces, and will get plenty of 306 comps to stick in your legacy vault to fill the set pieces as you get them. Joining a guild and doing some conquest on a few characters will speed that up a lot too. It's easy, and you can do anything you want after the initial fp runs. So, get some beer, put on some tunes and do some stealth red reaper runs for a few days.....or don't and keep complaining how hard it is.
  12. I am a returning player that actually loves the new gearing system. I was confused at first, but then joined my first guild and they told me what to do (gearing is only an issue if you do it wrong). Step one: choose a stealth character to level to 75 (do the story and get the free 268 set that comes from doing it). Step two: run Red Reaper stealth runs with another stealth character (both your companions on heal at first, then one heal, one dps as your gear a gets a little better). You literally stealth through and just kill the bosses and complete the FP in about 15 mins once you know what to do. Step three: after each run, put on whatever gear is an upgrade then deconstruct everything else. Step four: every few runs check if you have any gear that hasn't upgrades (i.e. all your gear is 286 but 2 low pieces still at 276). This will hurt your gear rating (and thus the drops you get), so use all the tech frags you now have to update those pieces at the random vendor in supply (it is almost always an upgrade...like 80-90%). And, that is it. Rinse and repeat. I went from 268 to 306 in about 2 days (probably 6 hours total). And, after that I keep doing it for another 3 days and outfitted all 8 of my toons in 306 gear. So, after a week of work, I now can do anything I want on any character I want, and 306 gear and tech frags drop (raiding, pvp, fp's, heroics, dailies, conquest, whatever all give more 306 pieces/comps). Then as you play, you use the tech frags to buys set pieces, and will get plenty of 306 comps to stick in your legacy vault to fill the set pieces as you get them. Joining a guild and doing some conquest on a few characters will speed that up a lot too. It's easy, and you can do anything you want after the initial fp runs. So, get some beer, put on some tunes and do some stealth red reaper runs for a few days.....or don't and keep complaining how hard it is.
  13. Like most of the changes in Onslaught the problem, I think, is in the combination of changes. Instead of JUST nerfing comp heals, they gave cd's to all comp heals as well. So, now you are usually being overhealed (hitting you with their big heals when just need small heals) or getting no heals (waiting for cd's on their heals). And when you combine that with the fact that melee characters often take more dams (mob aoe, and melee dps as well as dps from range mobs), your comps are as likely to use their heals on themselves as you. So, they are fine, but you are stuck without heals and your comps heals on cd. Like many changes in Onslaught, they weren't thoroughly thought out and tested. They calculate (for example) that healing is overdone by 10%, so they nerf heals 10%.... but then they decide that heals all need cds. But they never calculate and test how those two changes will work together (let alone how it will effect melee comps that take more dps and tend to heal themselves more often).
  14. I get bored easily, which is why I play a lot of different characters (no real "main"....I have 10 "mains"). So, I think that each VA is appropriate to each character. I like taking on a different style, personality, and way of approaching things. But if I had to pick the one I find the most fun, more often, I would probably say male BH and SW. They just sound like tough Mother-f'ers. Makes me feel like "yea, let's go F up some ****!". However, it is nice to change the pace too and go with a calm Jedi stealthing through objectives, or a sneaky/clever smuggler sneaking about, or smug/arrogant SI throwing lightening around, and so on. I like the change of pace and assuming a different character. I would get bored otherwise. In short, I think all the voice acting is appropriate to the class they are done for. It's just a matter of who I want to be today.
  15. yes, it can get really annoying and frustrating when it happens over and over and over. Feels kind of like a really laggy game (pause, do something, pause, keep pausing, ok you can do something again, no you are paused again). As a special bonus, I am currently doing Kotet with my new powertech in the Meteor Brawler set. And, just as I get all the buffs right and my shield is about to explode causing big dps, I get knocked back....95% of the time!! No, I am serious. 95% of the time when fighting silver or gold elite (of which every 3rd fight of the hundreds of fights you have to do in kotet includes one). So, when I could actually use the set bonus dps, it uselessly explodes before I can leap back to elite or boss....9 times out of 10. It is very annoying. Knocked back exactly 1-2 seconds before it explodes...EVERY FREAKING TIME! ...and it is because I am being knocked back every few seconds.
  16. I don't think it will ever happen, nor do I think it should happen. They have a hard time fixing all the bugs they have already and giving significant updates. Going through the entire game code to make flying mounts happen...and dealing with all the exploits, bugs, and glitches that will occur? I don't see it. Plus, if players could just fly over mobs, areas would get cheapened....why fight any of a planet's mobs, when you can just fly over them? Stealth would be less valuable. Pretty much everyone would only experience a planet from the air, not the ground.....for the few seconds it takes to get to the dot on the mini-map anyway. Christ, we already have instant travel from the map (just open the map and instant travel to any planet). We have quick travel (just click quick travel and be instantly teleported to spots throughout the planet). And, we have mounts to move MUCH faster than any mob in the game. Any less engagement in the game and it might as well be a series of arena matches (just click the next button and be teleported to your next opponent). Maybe that is all some people want. But a lot of us want to play an actual star wars game (you know traveling the galaxy, exploring planets, getting involved in affairs going on, etc).
  17. most of the ones sold this year are centerpiece trees. Meaning you have to use them on a centerpiece hook. I was a little disappointed as I wanted the medium/large hook ones. But I think only the blue one is medium/large hook...the other two are centerpiece (assuming I am remembering it correctly). If you want holotrees for the smaller hooks, I would suggest going to corruscant, dromand kaas, nar shadda, etc. where they have the lifeday gift droids and just run around throwing snowballs at the "overheated" ones. they have a small chance of dropping the holo-trees directly (and even let you choose the color). I find it faster than trying to get parsels anyway.
  18. I think you are right. Why would anyone brag about what they can do, and then demand that they not be able to do it? He is probably just another class that used to be able to stomp operatives and now can't.
  19. oh excellent! Now they just need to make him USEABLE. They got it set for 10 to 1, and have no stepdown (i.e. no way to trade blues for greens, or purples for blues). People want to EXCHANGE scraps, not throw them away. Very few people are going to waste 10 blues to get a purple when the drop rate is more 3 blues for each purple. And, the drop rate for greens is almost the same as blues, so the exchange rate should reflect that (i.e. no more than 2 greens per blue). And, I am sure there are a fair number of people that need more greens....thus need a way to step down and trade some blues in for greens. It's great that they thought of this already. But they need to make him useful with realistic exchange rates...this shouldn't be a credit/scrap sink. Lord knows you got enough of those in this game now.
  20. Since scrap/parts/jawa junk have become such a big part of crafting materials now (particularly low level crafting mats), it would be nice to have an exchange. Every crafter crafts different things and uses different levels of materials. So, one crafter may need a lot of blue (i.e. droid parts to buy blue mats), while another crafter may need more green mats (scavenged scrap), etc. So, would it be possible to add a jawa that could exchange one for the other at various rates? For example, you could trade a droid part (blue) for 2 scavenged scraps (green) to purchase more green mats for your crafting. Or, if you need purples (jawa junk), you could trade 2 blues for a purple. That way, crafters don't end up with stacks and stacks of scraps they don't use often, and can buy more of the crafting material they do need. And please, if you actually want people to use the jawa (and not waste your time developing something few will ever use), DON'T MAKE THE EXCHANGE RATES STUPID! (i.e. 10 to 1). Make it close to the drop rate of the scarps.
  21. You believe that forcing unranked players to pvp with ranked players will allow you to play more ranked matches. But I suspect, it will just force out many unranked players to pvp altogether. So, you would be killing casual (unranked) pvp for no benefit at all...to anyone. For me personally, I only do unranked pvp on the weekends when all the casuals and noobs, so I have a chance to get my medals, win a few, and gain conquest points for a couple of my characters. And, when I encounter a group of ranked players (usually on teamspeak, or some voice), it feels like getting raped.....no medals, no points, very very few conquest. Frankly if it was like that a lot, I would just farm fp's, etc. to get my conquest points on those characters. I suspect a lot of the casuals would find something else to do as well. And, from a dev standpoint, it would be a lot harder to spot cheating in an unranked match. How can you tell if they are win-farming or not? (i.e. some players using unranked characters to lose to their buddies ranked players, and then switching toons and their buddies losing on their unranked players for their ranked players). Merging ranked and unranked will only cause problems and destruction for unranked pvp.
  22. Keep making classes more and more generic and we'll be down to truly only 2 classes. Step one: choose if you want to use guns or lightsabers Step two: choose what kind of gun or lightsaber you want to use Step Three: choose what you want to do: heal/dps/tank BOOOORRRRIINNNGGG!!!!! You really don't want any character uniqueness do you? I mean they took all the companion uniqueness away, but that is not enough for you. Now you have to have generic characters too?! Let me guess, you are a millennial?
  23. The west has changed so much in such a short time. When I was growing up Americans used to say "I may not agree with what you say, but I will fight to the death to defend your right to say it". Today, it is "what is mommie and daddy (i.e. some authority) doing to protect my feelings and provide a safe space for me".
  24. I think everyone agrees with you on this. I have seen a half a dozen post about this. They really do need to fix this soon. It makes the Coruscant Stronghold unusable.
  25. Only if you like the look of some of it. Then you can make an outfit for that gear, and vendor it. The only reason I can think of to keep old gear is if you want it for your companions (whose gear is just for looks now).
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