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audiorage

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  1. This particular forum is mostly for PVP and players that like to wave their e-peens around. I just come here to read it for lulz. If you want actual questions answered about your class, there is tons of information in the class forums: STAR WARS: The Old Republic > English > Classes > Bounty Hunter edit* you're a merc fixed path.
  2. Welcome to griefing. Both sides do it. That's why there is a PVP warning when you select The Bastion.
  3. Force Mend - Awesome, so many situations where this skill allows me to live just long enough to get to cover and LOS and heal up. You can even see situations in which you would have died pre 1.4. Force Wave- Absolutely awesome in so many ways. Activates instantly so you can interrupt skills with it much more efficiently than previously. I can't tell you how many times i died while jumping in the air to do the old animation. Also it knockbacks way further than previously so you can actually use it to kill people on the bridges in voidstar now.
  4. Activating force wave directly after a stun doesn't knockback targets if they are right on top of you. (Most commonly seen against operatives) Besides this rare case it works fine.
  5. The main argument i have seen with this class and a full min/max is if you want your critt at 35% or 39/40%. To be honest I've seen players of both types do perfectly fine and I've seen many arguments for both types. In the end it seems to be personal preference. Also regarding the post above. Surge hard caps at 80%, but soft caps @ 75%. Going above 75% adds very minimal overall critt multiplier.
  6. That was over a month ago i would pay that now if one existed on our server.....
  7. Looking to buy this helm. PM on these forums if you have one or send Aruru in game mail (republic side)
  8. Sneak's original purpose is to increase stealth level while in stealth, removing this function would be pretty bad, but I wouldn't put it past them. I get that your asking if you can 50% Sneak 25% Disappearing Act 50% Sneak since it finishes the cooldown. I don't think anyone can realistically answer that question given the current information presented to us. We'll have to wait for full patch notes, and even then might not get actual confirmation till 1.4 is on the PTS.
  9. I don't see any reason why it wouldn't stack. I interpret it as: It can be used inside or outside of stealth, however i assume you don't get the stealth bonus outside of stealth (duh) i suppose you could stack sneak and disappearing act together for a mass increase of speed for a short while. This seems to be intended so scoundrels can get away and/or chase down sorcs with this new change (stun locking them is no longer an option) I play sage also and i can tell you that their sprint does in fact increase your current speed, even if you have transcendence and speed bubble up. I don't see any reason it's wouldn't stack further. Imagine disappearing act + sneak + WZ speed buff. In short Sneak is now a much needed sprint.
  10. DPS sages can do well under certain conditions, for example if they are up against someone with lesser gear . Your not really going to see the downside unless you take them into ranked. Now don't get me wrong, if your DPS train is beastly enough you can support a DPS sage in your ranked group and still do well, however the sage itself is not part of the heavy hitting DPS train.
  11. lol reading this post and your others, you're clearly terrible at this class. You should come back when you can beat a PT 1v1. Also refer to the direct post below yours for #'s response.
  12. These changes are awful and the absolute death of a DPS sage in any kind of ranked or competitive game. I'm sure you could own noobs with balance or win 1v1's. BUT ultimately removing the aoe knockback and compensating with an updated force sprint isn't gonna cut it. Good thing sage healers got buffed big time (increased healing and self heal) The self heal should allow you to successfully generate force.....as a healer only. Bioware did absolutely nothing to address the real problem with the class......that is has 0 burst. Will these changes help you manage force as a DPS sage? nope. Will these changes allow you to burst for the same amount or even remotely close to a maurader, jugg, sniper, or powertech? nope. Should anyone realistically roll sage DPS after 1.4? nope.
  13. After playing DPS scrapper for about a week ( have about half war hero brought over from another char via legacy items) their DPS does not need to be adjusted. If you think DPS is lacking ensure your using sabotage charge and the correct rotation/gear set. I am actually in utter amazement that this class gets to much hate for being under-powered as i consistently open on people for 4-5k following by 2 3500-4k+ hits with backblast and sabotage charge. Additionally their stun lock is fantastic. In terms of 1.4, i think the changes to disappearing act are just the tweak the class needed.
  14. Hi i'm building up my scrapper and have been looking to see how much critt i should stack for a full min/max. I've seen some very great guides and gear setups from multiple different websites, but near all of them are from before WH and the ability to Augment everything. I've heard mixed things regarding this class and the different critt that people run with. I've seen builds that run with 40% critt and builds that run with 32%. So assuming that i use PVP enforcer 2 set and PVE enforcer 2 set. What critt do you guys run with? My current concern is that running with 40% critt would cause my bonus DMG to be very low. A lot of the guides i have seen so far seem to go strait power and keep critt very minimal. However from experience, this class seems to be 100% dependent on critt. Thanks in advance!
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