Jump to content

QiBao

Members
  • Posts

    204
  • Joined

Everything posted by QiBao

  1. This might be the greatest QOL change for operative healers ever. When the game launched, I was torn between PT (tank) and Op (healer). I went with the PT because 1) UI for healers was garbage, and 2) no gap closer. Still pretty sad that Bioware cannot give better/more UI options, and maybe even things like mouseover (ie don't have to click raid frame) ability, but yee-haw for a HOT tracker.
  2. The arguments against mouse over healing are stupid. I suppose these same players are okay with key binds? Because you can make the same (dumb) arguments about key binds. Mouse over healing is a quality of life improvement, like key binds. It does not reduce the choices a player makes. Of course, the company behind a $200 million MMO with such terrible UI options cannot be expected to rectify this. 4 debuffs? No way to stand out/differentiate any? The difficulty of healing should be the choices the player makes. Right now, it feels like the UI is the hardest fight. FYI - this game launched without a target of target option! That's, just, mind-boggling.
  3. You were free to get your BM gear as any set; you did not have to have the champion piece to purchase it. So you could go from tank to dps set, or dps to heal, or dps to other dps, etc... If I've gotten a piece of BM and want to use a different war hero set (different role/spec), I have to start completely over. No such restrictions are in place for PVE gear or any other level of PVP gear.
  4. This. Why do I have to build a specific set to get the war hero set?
  5. Spec has one dot (costs 25 heat, which is a lot) and 100% chance to proc the cylinder from a 10m ability. That plus RS resets the cylinder dot. RS requires dot or incapacitate first. Pyro does not have Storm/Jet Charge. That's 21 points into the tank tree. The pull is on a 45 seconds CD (2nd tier in middle tree to lower by 10 seconds).
  6. Good stuff. Does the taunt spam thing still work to jump your own threat? I haven't seen any patch notes fixing it. If that's still viable, this build may be good for some situations. Otherwise my DPSers will easily pull. I have a hard enough time with threat as it is.
  7. I like this discussion, and the spec is certainly interesting. I won't use it because I have to have jet charge (yes, it's a core tanking talent and tankassins have their sprint instead). However, i don't see the point of most of these anecdotes. Anecdotes for things like this are about how it feels, how you managed heat, etc... Saying that you took less damage (or more) is purely speculation.
  8. Being off the GCD is so nice now. I wish it looked better. The burst potential is very nice in pvp (for a tank that's not a assassin/shadow).
  9. QiBao

    PvP is fine?

    Everything you have ever said or will every say in the future? I love forums. Logical conclusion.
  10. QiBao

    Overpowertech?

    I don't think you know what literally means.
  11. You skip 2% damage mitigation, which is a terrible choice. Prototype Cylinders sucks for Ion. RS is only going to be around 15% or so of your damage, so 2 points for 15*0.06 = 0.9% increased damage. I'd say 2% mitigation in a pve tank spec is very valuable. I'd use something like http://www.torhead.com/skill-calc#301G0GrdoroGRZMcdZb.1 The point in Steely Resolve, Hot Iron can easily be moved for more PVP type talents or for flavor without a huge loss.
  12. I would go with a variation of IronFist from Taurgrim or something kinda like http://www.torhead.com/skill-calc#301GoGbkRroGRZMcoMZb.1 You'll want shield vents. Some of those points are personal choice. I would recommend the Supercommando PVP gear with dps mods/enhancements. The 4 piece is 5% damage buff when guarding someone, and the reduced CD on Heat Blast is nice for the 31 pt ST builds. But for IronFist I believe he recommends Combat Tech iirc.
  13. It's a bonus, there's well over a million accounts, and they have to draw a line somewhere.
  14. This. ***? If I don't get a refund from CS I'm just done. Can't take this crap much more. There is no indication, none whatsoever, that this is considered a vehicle. Hell, the tooltip does not even indicate that it cannot be used in combat or pvp (although I feel that is obvious, others might not). Rocket Boost "Unlocks use of personal rocket boosters on all characters. The rocket boosts provide a brief, intense burst of speed for a short duration" I bought it because I have the credits and I wanted the boost for areas I cannot use a vehicle. Why would I pay more than 50k credits for a worse vehicle feature? This is utter crap.
  15. 100% agree with this. Nice thread, OP, enjoyed reading it. Hopefully the 1.2 AP changes will work out well in pvp.
  16. So much fail in this thread. The six second CD for PPA seems like a knee-jerk response. It's a double hit (damage directly and damage via heat management) and I don't have confidence that BW appreciates it. Sucks that PPA requires CGC now. I play Carolina Parakeet now because there is no dual spec and it's very useful for Ops to be able to tank or dps. I know I could probably get away with tanking most stuff in tank gear and dps spec, but frankly this game just needs dual spec already. As a tank, CP was a nice compromise. Ops don't require 2 tanks for most fights. In PVP guard and taunt are awesome, but a tank spec only brings guard and a bit more mitigation. Awesome utility, though I suppose.
  17. Come on, man, make your lies believable at least. You sound like the guy who used to go out with a supermodel 10 but can't produce a picture.
  18. My favorite part of the rant. Zomg just read more. If you think Sorcs are OP in any situation that is not Huttball you are a terrible player. My Sorc is level 24, so I'm not defending my own here. They're just not that threatening. Tankasins, Marauders, Merc healers, and good Pyro PTs are beasts, but frankly for such a new game (developers and community) it's more balanced than people give it credit for. Unless you're a dps operative. Poor little guys. Resolve is not broken. I've yet to see it have a problem, nor have I ever been stunned AFTER getting a full bar (and the 10 secs after). The roots with full resolve is asinine, and I would like to see resolve changed in a couple subtle ways, but it's working as intended.
  19. Agreed. It's there to help tanks/healers level.
  20. Not just more often, but easier. It's like everyone's a frost mage. I like this idea. Or the idea that roots cannot be applied to a full resolve player (but not add to the resolve bar in and of itself).
  21. Seriously, CC should be a choice to use at a key moment. The fact that so much CC in this game is ranged, aoe, instant, and/or on a short CD means that you spend most of your time in some kind of CC. Either the CC breaker needs to be on a shorter CD or they need to dramatically reduce the mindless CC fest. Resolve is a nice idea but with every class having several easy to execute CCs it's not enough. It's not even a balance issue or L2P (I know when to use my breaker), it's about fun. Being CC'd constantly is not fun, and the ability to use your CC breaker once/2mins at a clutch time for 10 secs of immunity does not make up for the other 1:50.
  22. It's not garbage at all. It removes heat. It's not sexy, and the animation sucks, but if you're >15 heat, then it's amazing.
  23. My main is a PT. I got my Trooper up to level 10 and used Mortar Strike and it's laughably delayed. Although the fact that I jump up to use DFA makes it insta-interrupt in PVP, I'd still rather the ability hit when it's supposed to. The Project thing... I kinda like it. I get that an instant should be instant, but I've gotten off some serious damage back to back. As a Shadow, a boosted Project with the execute ability (forget the name) and the damage lands almost the same time. But it should be fixed so the classes are mirrors. Lol at the conspiracy theories. Seriously, guys, relax. Half the stuff in this thread is made up. I get bugs all the time on all my toons, especially with channeled abilities. Happens to Imps as well.
  24. I run 21/2/18 for HM operations so I can be the second tank where needed and still do decent dps where needed. Reminds me of BC era feral druids, where with a slight bump down in tanking performance (10% block, 2% more damage taken trading off with 2% defense) and a huge increase in CGC stance damage. Plus it's just more fun. BW please don't nerf all hybrid builds.
×
×
  • Create New...