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Notsensible

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  1. Well it pretty much is the only plausible one until you get the debuffs stacked lol.
  2. That's kinda what I did. Got my Powertech to 50 so I could do some daily quests for credits (and slowly gear it up decently). I don't even bother to pvp with it anymore, I just stick with the 10-49 bracket. Fights are not decided PRIMARILY by gear, unlike the 50 bracket, they're decided by the greater skilled player. Occasionally by levels, but it's not too great of an issue usually.
  3. I recall them mentioning that Expertise will have less of an impact for fresh/vet 50s. In what way, I don't know. I'm going to assume that either Expertise is going to be reduced in its current effects or Expertise will be more readily available for people to use (like mods crafted by Artifice skill).
  4. DoTs do break stealth. You just may not notice it because of the fact that most DoTs don't tick until ~3sec after application.
  5. It's a shame. The game has become a numbers grind for you. :/ I seem to be one of the few folks who actually PvP for the fun of it. Even in a losing game, I'll just go provoke people to break away from their groups and take them out 1 or 2 at a time if I can. Sadly, most people just leash back to their teammates when I start to kill them off or if I run too far (kinda like mobs in PvE). Win or lose, I'd say at least 7/10 of the games I'd have fun in a loss.
  6. Notsensible

    "in-combat"

    I'm pretty sure it's not exactly based on time. Distance is the primary thing from what I've noticed (a bit like in PvE agg). If you can manage to gain a certain distance from your target (as well as anyone else that is connected to your in-combat status), and possibly wait a bit (though that may not even be a factor), you'll go ooc. I know this because of some minor tests I did, I attacked someone and did nothing (nothing had been done to me) for at least 20sec, but did not go ooc. However, when I attacked someone, then ran away (used Force Speed as well), I was ooc in around 10sec total time.
  7. ^^^ I <3 that ability. Sometimes I'd just jump off a ledge and pull someone down with me just for the LOL's.
  8. We (Imperial side) were defending on round 1, so I don't think that's it. Unless it's round 1 attackers that get priority lol. That's a poor system for a competition if it's actually RNG... or that starters priority bit. It'd be quite a humiliating thing for the devs if the system actually bases the wins on how many people were present at the start of the WZ. Players overcoming severe handicap just to end up with a loss because they started with 1-5 players. And yes, I've won matches where it was just 1 (me) at the very start of the WZ.
  9. So I recall reading somewhere on this site, which was stated by one of the reps if I recall right, that a tie in Voidstar is determined by objective points. I just ended a Voidstar match that we lost which resulted in a tie of 3 points on both sides (neither got to bring down fields), but objective point totals of: Republic - 3600 Imperial - 4500 Republic won that Voidstar. I'm not quite sure what to say regarding this.
  10. Isn't it usually the other way around for people to easily call stuff abuse?
  11. There is truth to what the OP says, but it's rare and probably is a bug. It's also not exclusive to Empire. Assuming there's no ability or item that makes you immune (which is pretty broken). I encountered it yesterday, a Republic Sniper and Sent were immune to my stun despite not having a full Resolve bar. I never really tried it after, but it may rarely occur following a full bars recovery or some other trigger. Actually, immune may not be the right word, it was more like just nothing happened. There was no battle text showing up. It may have just missed for all I know. BW really should implement a damn combat log already. Edit: Thinking about it, this also happens sometimes with charges/leaps not rooting the target. I'm sure this one occurs more often than not considering the vast number of times those abilities get used lol.
  12. The thing I like about Princess Teta server is that it's fairly balanced in terms of pvp activity (not general population though). Each side often has around the same number of active PvPers. Ilum is basically dead 95% of the time it seems, but 10-49 WZs have at least 1 match going usually. It's a relatively low pop server, and while I do wish that it were a heavier pop one, I have to say it's not too bad. Plus it helps to be recognized and hated/targeted by pretty much anyone that notices my characters. I like the frequent challengers. You know you're doing a good job if you stand near the ball carrier in Huttball (who is at least 50% health), and the majority of the other team still goes after you while the carrier strolls down to the goal lol.
  13. Said people will always be bad regardless of sides or odds. A false sense of pride is one reason why people PvP. That sense is not exclusive to just one thing. If they don't care to challenge themselves, yet still feel good about it, let them.
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