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Vegetian

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  • Location
    Earth
  • Interests
    Gaming
  • Occupation
    Pursuing my desires
  1. I was in a few beta runs (3-closed) and played for a month straight after launch. Got tired of the game and took a break. Been waiting for 1.2...but learned from the launch experience. There were so many bugs we pointed out in beta, but were told by George Z that they already knew about them and that us Beta's were just stress testing the servers. Okay, whatever. Guess what, those bugs were in the launch version...surprise. Lets also not forget that BW failed to learn how to apply large updates in beta. What I mean is instead of keeping beta players toons for new builds, they wiped them each and every time (and thus high level content was hardly tested), up until the last build before launch. Thus I'm not surprised to hear of the issues following the 1.2 update..and why I've waited a few days after deployment to update it. I do agree that they should have approached the update in a PVE part and PVP part...but your wasting your breath, they won't listen to players. They could care less.
  2. Yes, I dislike and notice, that sense of entitlement too. To be fair, there are some reasonable gripes about the game out there. However, just saying "I dont like it, it's crap, I'm leaving" doesnt really qualify as an appropriate examination of the game. No, BW can't please everyone, and the game is young, but there are a few things that could have done differently prior to launch. As far as content is concerned, any game thats just released is like that, so that's really not a valid arguement against SWTOR.
  3. Honestly, it's not a bad game. It's not great, but good. I participated in 3 beta phases (1 was really short) as a closed tester (not the weekend testers), and then obvisiouly pre-launch. I stopped playing the game on a consistent basis about a month and a half ago. Occasionally I'll log in and check a few things, but really haven't devoted any hours to the game. Actually haven't even updated from 2 patches ago. Currently I have a 50 sorc and 30 jugg...but honestly feel no underlining need to play. Thats a problem, and it seems that a variety of other players have felt that way too. I'll be honest and say when 1.2 is finally released (whenever that is) I'm sure I'll log in to check it out and I'm sure I'll play for a bit. However, I'm not so sure that's going to keep me interested, for a long duration of time, in the game. The reason that I think this is a big issue is because when playing other MMO's in the past (Swg, Lotro, even STO) I always had plenty to do, or something to keep me interested for awhile (well maybe not STO as much). I'm not saying that Swtor isn't a good game, but rather stating there is a lack of urgency feeling in regard to the playability of the game. Maybe I'm burned out from beta-testing, you could make that arguement too. However, it seems I'm reading the same theme from a variety of players. So the real question is, how do they change this then?
  4. I think that's a little harsh. I don't think the game is gonna die, but it's clear the population is dropping. That's not necessarily subs are dropping, but just in-game population. Some ppl may be sitting around waiting for 1.2 and the features it brings. So we'll see.
  5. Well I have noticied a drop, in almost every zone that I've been in. This is especially the case at the Imp fleet. A month ago the pop would hover around 80-100 players around 7am, on a weekday, and usually 130-170 players at 7am (EST Times) on a weekend. Now logging in at the same time there's between 25-40 players @ 7am (again EST) on the weekdays and usually 60-80 @ 7am on the weekends. Granted that's not necessarily peak playing time (I work the night shift), but there's clearly been a drop in population. I can't speak for other servers. It's even worse on planet zones, where there used to be around 30-40 players each zone, its down to 1-10 players. Although it's reasonable to expect that most ppl have leveled quick...since it's easy to level up in this game. Again this is all around 7-8am EST, which isn't peak time. However, you'd still expect to see a larger player base. All populations are Imperial faction, I have no idea about the republic faction on Veela.
  6. Yea, liking the list. Alot of things I agree on. True, some things they are already aware of and are working on..but I agree, this is like 2 patches worth of stuff, not an expansion. Honestly I stopped playing like a week or more ago. There are various reasons...but for the most part its largely due to the reptative nature of end-game (which is typical with MMO's). I mean the WZ's are a joke..esp with the "bugging" of the zones and consistent huttball matchs (which are annoying). Illum is good, when there is actually action. Having rolled a few toons in 3-4 phases of beta, this has contributed to my own boredom, to a degree. So I can't really say my experience is the same as everyone elses, but the general consensus is that the game is getting stale. That aside, def +rep on the post, like the ideas.
  7. Lol...so that makes it biased? So if he had said "I played WoW for around two years" or "I played DAOC for around two years" is that biased too? Based on your response, it should be. If thats the case..your gonna have a real tough time finding someone who hasn't played any of the three to make an objective review. My opinions about the game were not based on any previosu MMO I've played...in fact I'm still formulating my opinion. MMO's shouldn't be reviewed until a month or two after launch. In any case, just because someone has had experience in a game before doesn't make thier opinion biased. Sure, some do, but you should read the review and then make your own judgement. His only biased was in regard to crafting, which we can all agree that it needs to be improved anyways.
  8. You'll never get the debuff idea implemented. I completely understand the OP's point of view, and do agree with it. However, devs will look at it as your penalty for leaving early is you don't get credit. To be quite clear, I normally don't stick around either, unless I'm just pvp'n for valor. Basically because my gaming time is limited to around 3-4hrs a day (if I'm lucky). So if it's 5-0 in huttball i'm jetting or if I join a game in such a condition I'm jetting, unless I'm playing for just pure valor pts. It sucks, but way it is.
  9. Content thats tested in a successful manner Content that's stable Content thats bug free Content that doesn't introduce new bugs At this point...I'd just be happy with something that actually fixes something or doesn't break an already existing part of the game.
  10. Yes, the patching the patch, then patching the patch of the patch is getting sorta old. The primary reason for having a test server is to test content and patches before releasing them to the live enviroment. There is increasing frustration both over the fact that this process seems to not being implemented successfuly (or to it's design) and the consistent downtime on the live servers because of it. We beta testers know what happened on beta...it is what it is, and it can't be changed now. However, you would have thought that the positive of this experience is that the developer would take away what needs to be changed in the review process....apparently this lesson hasn't been taken yet. I have yet to see a mass of players drop due to this...but frustration is mounting, and at this pace it is only a matter of time. Further you may begin to see some negative PR due to it. The process for testing needs to be reviewed, because clearly it's not working, all around. Hopefully this is already being changed or will be addressed in the short-term.
  11. I can't see this happening...basically because the classes are faction based. In some other games you can choose the faction, but the classes are universal. In this game your class is based on your faction choose. Thus the logistics of "defecting" to the other faction would probably not be a feasible process for BW. Don't get me wrong, I understand what you mean and do agree that faction imbalance is an issue, but I just don't see the benefit over cost for BW to do so. I can't even begin to figure out what type of tool/software/system they could utilize for such an idea. A more economically feasable option for BW is to allow server transfers or merge servers. Now that we will most likely see soon enough. From a business standpoint this is much more business friendly than what you were suggessting, and much more realistic from thier point of view.
  12. Indeed. I'm not against it, don't get me wrong, you have those that leave if the game doesn't go thier way. But I think we'd have a hard time convincing BW to impose some penalty for it, basically because the larger community may be against it. I mean if you have ever saw a player reaction to increases on death penalties, you can imagine what I mean. I do like the idea of PVP daily reduction, especially since we do not get credit for every game we win atm, so hopefully they may implement that.
  13. I think it's a good idea. You could even utilize the legacy system to include pupils you've trained etc and have them some sort of distant relation (although no perks from your legacy). It certainly would add to the knowledge of the player base as well as make those early FP and group quests much more do-able than they are now. It's definatly worth exploring.
  14. Well the whole "not getting credit bug" doesn't help with the 3 win daily thing atm either. Although apparently that is going to be "fixed" soon, but I'm not holding my breath compared to the last "fix" that was for the issue. I do sort of agree on a deserter penalty...although some may disconnect from game (for whatever reason) during the match. Thus you may have a hard time implementing such a penalty, basically beacuse you don't know what happened to that person.
  15. Honestly...I didn't argue any of those points if you look in my posts lol. And I agree, the winner knew how to play thier template, or had a better template setup than the other. As for being waxed by a TK/DOC...no, but did get waxed once by a BH on Restuss doing a grind group. Of Course I only had 2 boxes in LS then, after that never lost. Killed a few on my BH though. Mostly MDH Republic Jedi, they offered the best pvp fights. Wish they would have included player bounties in this game, imo that was one of best aspects of SWG.
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