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    1. Developer Tracker   (4,559 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

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    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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    11. Galactic Strongholds

      Talk about and show off your Strongholds here! 

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    12. Galactic Starfighter

      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to dicuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  2. Français (French)

    1. Fil du développeur   (68 visits to this link)

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  3. Deutsch (German)

    1. Entwicklernews   (155 visits to this link)

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  • Posts

    • Some serious revisionist history here. Expertise resulted in horrible PVP imbalance in regs and sometimes team ranked (had to be careful swapping gear from PVE). Players with no expertise or recruit gear getting absolutely blown up. At least now if a newbie joins PVP they only get blown up from skill imbalance rather than gear issues. When I came back to the game last month, I was able to be competitive and have fun in min max 306 with 286 augs. That wouldn't have been possible before 'modern' bolster. Players getting an advantage from gaming the system is nowhere near as bad for overall play as the situation before. I feel like a dotted up AP PT (basically continuously taking small crit hits) in a game with multiple healers is definitely capable of these numbers.
    • Talos Drellik appears in the Republic story for Digging Deeper, despite being an Imperial character, in place of whoever was supposed to be present instead. Previously he was an Alliance Alert, but leaves to rejoin his Imperial compatriots following the events of Jedi Under Siege.
    • It's a good idea but I don't see the Dev's doing that. Besides it's easier to manage said sister guilds through discord really.
    • First, the bad behavior of casinos isn't a defense of gambling in SWTOR. If anything, it's damning. Second, much of the casino business does have calculable odds. All card games, for instance. They have a level of transparency SWTOR doesn't give. Jackie, if you're listening, will you comment on transparency?
    • I feel new Characters should not receive guild invites till they've reached at least lvl 10.  For one the guild blind invites are ridiculous and overly spammy. New players have no idea what they are getting into. Blind invites from guilds are the first sign that the guild is toxic and there is a horrid habit of Guilds are trying to sniper invite new coming characters, before they even have a chance toggle that ignore invite off. Also new players have no idea of the toggle ignore guild invites.  In addition once a character reaches lvl 10 they should get a notification explaining what guilds are and provided the options to always ignore guild invites or leave themselves open to bombardment of invites from guilds. The guilds the do the spam invites don't care about your boundaries. And I've heard about the nightmares players go through dealing with those kind of guilds. it's shady and needs to stop.  That said this the best idea I have to keep it all in good moderation.
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